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May 29th, 2008, 03:59 PM
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Re: The Future of Space Empires IV
Quote:
Fyron said:
Quote:
Urendi Maleldil said:
Right now I'm working on the hugest components.txt file ever.
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Bigger than the 50 MB file SJ made for GritEcon one time?
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And that one was the one that snuggled up really close to the hard limit of 32k components, so it would be pretty hard to beat it 
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May 31st, 2008, 02:54 AM
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Re: The Future of Space Empires IV
Quote:
Suicide Junkie said:
Quote:
Fyron said:
Quote:
Urendi Maleldil said:
Right now I'm working on the hugest components.txt file ever.
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Bigger than the 50 MB file SJ made for GritEcon one time?
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And that one was the one that snuggled up really close to the hard limit of 32k components, so it would be pretty hard to beat it
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Well, it includes parts of GritEcon, but does away with tech gridding (too many similar and redundant components). Since tech grids are exponential, it's considerably smaller. So I guess it's not the hugest components.txt file ever.
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May 31st, 2008, 04:05 AM
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Re: The Future of Space Empires IV
The magic of tech gridding is that you don't see the similar ones unless you take a different path to your techs. They're all useful to somebody tho, so the components are not redundant except in specific instances of a game.
It also changes your tech tree into an orchard 
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June 7th, 2008, 07:20 PM
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Re: The Future of Space Empires IV
Here's a new version of the Windowed SE4 tool, which provides protection against having to redo your PBW turn because you hit "upgrade facilities" or the "movement replay for all ships" when there are thousands of ships in the game
http://imagemodserver.mine.nu/other/...indowedSE4.zip
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May 29th, 2008, 08:24 PM
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Re: The Future of Space Empires IV
Atro, what does it mean to you that a game is "dead"? It seems like a very meaningless yet negative kind of thing to say.
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May 29th, 2008, 08:46 PM
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Re: The Future of Space Empires IV
there are quite a few of us the STILL play SE IV (I for one still bug ya all for any update to mods)
There has been alot of us that are playing SE V now that is alot of fun to play but we still go back and play a few more turns just to remember what we were doing before and apply the same strats to SE5
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June 4th, 2008, 09:21 PM
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Re: The Future of Space Empires IV
Quote:
Ironmanbc said:
there are quite a few of us the STILL play SE IV (I for one still bug ya all for any update to mods)
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Last week I started a new DN4.7 game, and this evening I'm going to begin a new Star Trek Mod game.
I am still trying to decide which version of the STM I want to play.
After playing the demo of SEV I decided to stay with SEIV. For me, SEIV is far from dead.
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June 5th, 2008, 05:20 PM
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Re: The Future of Space Empires IV
SE5 has serious usability problems. Not only that, but the eye candy that makes it so hard to use looks circa 1999.
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June 5th, 2008, 07:33 PM
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Re: The Future of Space Empires IV
What eye candy makes SE5 hard to use? SE4 wastes as much screen space in its report screens as SE5 does (due to poor scaling to larger resolutions). Certainly the excessive clicking and poor button panel layouts harm usability, but that's not "eye candy."
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May 30th, 2008, 02:28 PM
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Re: The Future of Space Empires IV
I'm still playing and modding. I like this more then SEV.
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