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May 23rd, 2008, 11:15 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Newbie Question: Attack Benefit
A fort does not bring resources to surrounding provinces, it takes a percentage of resources from surrounding provinces based on its Admin rating. It DOES propagate supplies to neighbors however. Big differece.
And it usually takes more than 1 fort to take half or more of the resources from a neighboring province to the point where it starts reducing available resources for building in that province, unless one is a capital.
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May 23rd, 2008, 11:17 PM
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Corporal
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Join Date: Oct 2002
Location: Displaced NYC'r in OH
Posts: 131
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Newbie Question: Attack Benefit
More great info. I still wonder though, is my starting "Fortified City" the only one of it's kind I will have in the game unless I capture from another player?
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May 23rd, 2008, 11:21 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Newbie Question: Attack Benefit
> I still wonder though, is my starting "Fortified City" the only one of it's kind
> I will have in the game
This depends on your nation. Some nations build a lot of fortified cities. Some
cannot. Some players, and I am of their number, think that the high admin forts
are actually a pain in the ***, and wish that they could build the cheapest fort
in the game in every province.
__________________
No good deed goes unpunished...
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May 24th, 2008, 12:16 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Newbie Question: Attack Benefit
To elaborate: in the manual, it says which fort types your nation builds in which kinds of terrain. (When there are multiple terrains, forest is preferred over mountain. I'm not sure about the order of the others.) Fortified City is usually a plains/farmland city for most nations that have it, while Hill Fortress is usually in the mountains. Hill Fortress gives better defense and is cheaper but boosts income less (doesn't matter much) and collects less resources from surrounding provinces (but that's usually offset by the hill fortress province itself having more resources). I like Hill Fortresses better in most ways.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 24th, 2008, 04:06 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Newbie Question: Attack Benefit
Pages 41-42 of the manual explain fortress resource collection in detail.
When a fort is built, provinces produce double the resources they produces before the fort. The resources collected from the neighbouring provinces are first collected from the potential resources the province would have if it was castled, so 50% of a province that has 13 resources is 50% of 26 resources, or 13. Manual has pictures and other things and explains what happens with two adjacent castles.
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May 24th, 2008, 09:22 AM
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Corporal
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Join Date: Oct 2002
Location: Displaced NYC'r in OH
Posts: 131
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Newbie Question: Attack Benefit
Yes it's explained very well in the book. Hey, it's Saturday morning, going to read a bit of it before plunging back into play. Glad I didn't have the Coins to build one last night. I would have inevitably built in the wrong province before reading this.
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May 24th, 2008, 12:25 PM
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Corporal
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Join Date: Oct 2002
Location: Displaced NYC'r in OH
Posts: 131
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Newbie Question: Attack Benefit
Can anyone explain "Supply" in a couple of simple sentences? The deeper I get into my game (@30 provinces so far on the 480 province map), the more boggling this is becoming really.
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May 24th, 2008, 12:32 PM
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Corporal
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Join Date: Oct 2002
Location: Displaced NYC'r in OH
Posts: 131
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Newbie Question: Attack Benefit
Also...can I leader start a building (Fort)and then move on next turn or must he stay for the entire building process? If he moves on, and the construction halted, does the Coin get returned to the pool?
Perhaps I should break these questions into new separate threads...if so let me know.
Guys you are great for helping this Newbie get into what must be one of the best Strategy games I've ever bought. And I started in '90 or so~~~ ;-)
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May 24th, 2008, 12:53 PM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
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Re: Newbie Question: Attack Benefit
Supply: Most units in the game require 1 or more supplies depending on their size and/or special traits(gluttony). Some units don�t eat supplies (like magigal/constructs/undead) while some eats a lot even though they don�t need to(some demons and magic summons) which is only a problem if they are mixed with units that eat.
If the units in a province needs more supplies than is provided there they will begin to starve. This lowers their morale and may lead to diseases killing your troops. AFAIK commanders never starve. Nature mages, some units and a few items produces supplies which can make the army feed itself. Necessary when fighting a war against for example LA Ermor.
A fort one commander has started building can be overtaken/continued by another as long as you do not the province in between. So the commander if your invading army can start building a fort while you are recruiting an indy commander who can overtake the construction when your leader needs to move on or build something else. You cannot get your money back once they are spent.
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