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August 14th, 2001, 05:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Next Patch wishes....
quote: Um, they do have system wide abilities... at least AFAIK (v1.35) ...
...try it with v1.41 ...I was surprised also.
I can't.
Thus, one big bug that needs fixing:
Communication Logs crash the game under WinME
Note: if I install 1.41 under Win98, SE4 works perfectly fine. WinME chokes every time.
EDIT: to fix quote
[This message has been edited by suicide_junkie (edited 14 August 2001).]
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August 14th, 2001, 05:50 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Next Patch wishes....
My wishes are
1. the ability to filter reports ( all of them, Scrolling sucks )
2. All system wide abilities show up on the system map if the option is turned on.
IS there a way to create your own hot keys ???
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 14th, 2001, 05:52 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Next Patch wishes....
2 wishes
1. the ability to filter reports ( all of the different reports )
2. The ability to show all system wide facilities on the sytem map.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 14th, 2001, 05:53 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Next Patch wishes....
sorry about the double post. I thought the first one was lost.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 14th, 2001, 08:13 PM
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Sergeant
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Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
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Re: Next Patch wishes....
In addition to all that has been suggested already (no need to rehash), I'd like to see
--the ability to manually set the order of individual ships within a fleet. (If this can be doen already, someone please tell me how!)
--the "Enter" key work like expected (like CW's suggestion for "Esc").
--under the Planets button, the ability to sort by planet type (R/I/G). Also a button under Planets to filter out planets in systems colonized by others.
That's all I can think of for now. So who's gonna volunteer to package all these and e-mail 'em to MM?
SJ: a shot in the dark but... have you tried disabling Active Desktop under WinME? SEIV under 98 SE was giving me fits till I realized Active Desktop had been enabled accidentally (probably by my son's random clicking).
Quikngruvn
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Stay alert. Trust no one. Keep your laser handy.
--from the RPG Paranoia, now my PBW mantra
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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August 14th, 2001, 10:54 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Next Patch wishes....
Satellite Groups and fighter Groups should be counted as fleets, in that you can set a formation and strategy for them. Fighter Groups should use the "launch x number of units" as the number of fighters in each position.
Satellites should spread themselves around the formation evenly. (I.e, if there are 20 satellites and ten positions in a formation, then each position has two satellites.)
The AI should periodically jettison/scrap weapon platforms and satellites and replace them with updated Versions.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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August 14th, 2001, 10:57 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Next Patch wishes....
Ah, forgot to add another:
The design minister should assign armor by amount of protection per 10kt, not per components. So they stop using Scattering armor and use my armor IV, V and VI components.
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...can you and your associates arrange that for me, Mr. Morden?
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August 14th, 2001, 11:08 PM
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Private
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Join Date: May 2001
Posts: 33
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Re: Next Patch wishes....
quote: Originally posted by Sinapus:
The AI should periodically jettison/scrap weapon platforms and satellites and replace them with updated Versions.
Yeah, thats always been an annoying AI limitation for me. Especially when in comes to storming the AI homeworld- homeworld battles should be memorable and bloody affairs, full of high drama and tactical finess, as the best, most elite ships and units with the latest technology duke it out in an absolute battle royal. A homeworld full of platforms with DUC-1's and a batch of 20 year old satelites fall way short of this.
Of course, if the AI did periodically scrap/jettison old units and build new ones, chances are that it would choose the worst times to do so, such as when a huge fleet is bearing down on the world in question. Still, the DUC-1 thing is annoying.
Love most of the suggestions in this post, and really hope to see some of them in the next patch!
[This message has been edited by Mad_Lear (edited 14 August 2001).]
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August 14th, 2001, 11:31 PM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
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Re: Next Patch wishes....
1. Revamp Intelligence- It needs an overhaul. Eliminate the research type window.
2. Get the AI to use troops
3. Allow for ship(s) to be assigned as wingman to another ship inside a fleet.
4. Ability to Assign fighters as defensive and Attack. So that some fighters can be reserved to provide cover for the fleet.
5. Ability to multiselect several build queues to build a common item. Having to select one planet at a time is tedious.
6. Ability to designate what and how many units are launched in a simultaneous game.
7. Ability to switch into Strategic combat mode from Tactical combat.
8. Increase missile speeds again (perhaps double them?).
9. Add range bonus to weapon mounts for weapon platforms
10. Revamp AI races that exclusively use seeker weapons. Add direct fire weapons to ship designs.
11. When switching off intelligence in a game - deactivate cunning in the characteristics window.
12. show crew experience on ship Schematic during tactical combat.
13. Move the Minister option : Ai should not make changes to empire during simultaneous game: into the empire set up window.
14. During repair indicate which ship is being repaired first.
15. Allow player to designate what ships are repaired first - A repair queue.
16. The ability to show all system wide facilities on the sytem map and in the build queue window.
17. Ability to select and deselect weapon types in Groups in tactical combat on the ships weapons listing. I.e. select All seekers, deselect all seekers.
18. A blockade strategy - so that ships wont go within range of the planetary defenses but will stay together and defend themselves.
[This message has been edited by AJC (edited 14 August 2001).]
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AJC
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August 15th, 2001, 01:47 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Next Patch wishes....
#8a. Ability to associate formations with stratagies to provide the AI with a better ability to adapt to its enemy.
#9. Ability to declare wether formations are to be maintained in repect to: The Fleet Leader position and orientation, The Fleet Leader position and orientation ignorine facing changed of X degrees or less, The Fleet Leader position only, Enemy ships, or map edge. This could help the AI by reducing the formations vulnerability when the fleet leader changes its orientation.
#10. Ability to declare if a fleet should use a tight formation, in which all ships attempt to maintain thier exact position within the fleet, or a loose formation in which all ships use thier ship default strategy, but attempt to maintain thier fleet position within X squares. And also, the ability to indicate wether the ships in a fleet should maintain thier at start postion, or if they should close formation on losses (i.e. - position number shifts when lower position ship is destroyed).
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