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April 8th, 2008, 03:59 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
the swords are a status symbol.. so they all have one
It's not about arabian armies (I guess that would be MA) but about desert-dwellers with swords
No Sultan is after Emir as far as I read and Emir has a more religeous tone to it (same as Kalif) as far as translation goes (wiki info only though)
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April 8th, 2008, 04:30 PM
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Major
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Re: Djinnibad - Nomads and Genies
Pity. Arabian armies are actually much fun.
Poor Emir! What is that sultan wants stalking him?!
And Sultan actually appeared as a military ruler who couldn't hope to become a Khalif, in the days after Khalifs' power waned (also the former were mostly Turks, but I don't remember whether the word itself is Turkish)... while Emirs & Sheikhs titles were used by chieftains of desert tribes in question who performed religious duties also & later these became associated with aspect of religious teacher, though still used in their previous sense (so, now we have both Sheikhs who lead some tribe in Emirates (at least it was so at the time of Laurence of Aravia) and gurus of the same title. In game it would probably be better to differentiate between the two, just to be sure )
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April 8th, 2008, 04:35 PM
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Sergeant
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Re: Djinnibad - Nomads and Genies
No human troops yet? the genies look interesting, and a bit powerful! :O
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April 8th, 2008, 10:30 PM
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Major General
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Re: Djinnibad - Nomads and Genies
Ooh, folkloric jinn!
Remember that jinn:
1) Are made of "subtle" (smokeless) fire.
2) Eat dust, so don't need supplies.
3) Are both ethereal and have glamour. They probably shouldn't fly, though.
4) Some of them are specifically mounted.
In Arabic folklore, Solomon is generally said to have led an army of Jinn, and that's where most of their military attributes come from.
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April 9th, 2008, 03:44 AM
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Re: Djinnibad - Nomads and Genies
well I disagree with arab folklore then if I make em all ethereal and have glamour it would be a lil overpowered
And appertantly the Koran says they do everything humans do including eating..
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April 9th, 2008, 06:32 AM
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Major
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Re: Djinnibad - Nomads and Genies
Yeah, Koran says so & it's the most close (in time) source we have..
Also, I don't remember about ethereal. They could turn invisible, yes. But this is better translated as glamour... And flying ability is common at least in Persian folklore (sometimes it's flying mounts, though).
to Aezeal:
Did you look up scimitars in my Bogarus mod?
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April 9th, 2008, 10:34 AM
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Major General
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Re: Djinnibad - Nomads and Genies
Someone collected a bunch of verses here: http://www.islamawareness.net/Jinn/jinn.html
Obviously you can ignore them if you want, and should, if game balance or coolness dictate.
I do think that the Djinn should be children of Catharsis, before he became Anthrax, in the same sense that Abysians are children of Rhuax. This would have made Catharsis the king of smokeless fire, before his fall - which dovetails to Iblis having been originally the coolest of the Djinn.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 9th, 2008, 11:13 AM
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Major
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Re: Djinnibad - Nomads and Genies
To DrPRaetorius:
And you surely do see that there are nothing here about jinni-kind being ethereal, or equalling them with shaitan per se. And we can see that at least some of them can fly. Also, there are some of them who are of shaitan, but there are such from men, too! While there are also jinn who are of the True Faith - which I would equal to that there are both sacred & non-sacred untis of genie... And also it is said that some jinn fought on foot, while others mounted..
Shah-name, of course, reflects more of Persian folklore, which has some differences, & 1001 Nights bears also Persian influence. Still, we can use that too...
As for children of Catharsis - possibly, but this restricts them to being of one kind - and something similar to elementals / earth gnomes at that! The version that they were created by previous Pantokrator which was voiced before is much more to my liking!
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April 9th, 2008, 01:32 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
Dr Preatorius that is not al together a bad idea to mingle it more with dominions lore.. I mean we can;t have them being made by Allah in this game anyway so... bbut Wrana is right you can hardly see the marid for example as family to antrax
The evil genies are the devils for muslims and they are already in the game.. this is a race of relatively good genies. Well at least in EA
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 9th, 2008, 01:33 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
Wranna no I just made "Saif" or scimitars as a bit better balanced swords.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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