|
|
|
|
|
May 13th, 2008, 02:57 AM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Indy spell casting levels
I imagine you could... unless it's linked to research levels, in which case that'd be the thing you could change.
|
May 13th, 2008, 05:23 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Indy spell casting levels
Giving indep nation researchlevel 0 copies of common spells doesn't seem to work. I used #restricted 23.
|
May 13th, 2008, 05:53 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Indy spell casting levels
Indep grimoire is hardcoded.
|
May 13th, 2008, 06:00 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Indy spell casting levels
No hurt in trying, though.
Do you happen to know if the grimorie is hardcoded in the spells themselves, or in an invisible list somewhere? It could be just another number in the special effects field, at least theoretically...
|
May 13th, 2008, 06:10 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Indy spell casting levels
Invisible nonmoddable list. Kristoffer has stated as much on the public forums.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|