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  #11  
Old February 2nd, 2008, 06:56 PM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

I played around some more. This time I was able to explore several planets before it crashed. I saw some of these:

ERROR: error: explore condition has no number (could be mistyped condition type)
ERROR: error: explore condition has no number (could be mistyped condition type)
  #12  
Old February 2nd, 2008, 07:10 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

yeah, i get that too, but i was able to play through an entire small map no prob with the one i just uploaded (removed all spaces and caps from everything).

v0.12
-changed name in mod select screen to read Weird Worlds: Expeditions
-removed all spaces and caps from... everything.
  #13  
Old February 2nd, 2008, 07:12 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

crud-forgot to lowercase directories... gimme a few...
  #14  
Old February 2nd, 2008, 07:20 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

k, it should be good to go now. I've just been updating the attachment on the first post, btw.
  #15  
Old February 2nd, 2008, 08:08 PM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

Okay, I'm now able to play. Some comments:

1) The little "?" in the upper left corner of each item is a bit hard to see.

2) The nebulae are a bit hard to see.

3) I really like the new color scheme.

4) One of the graphics on the title page is a place holder.
  #16  
Old February 3rd, 2008, 03:59 AM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

I've had a few crashes at the end of the game after the score is displayed.
  #17  
Old February 3rd, 2008, 04:59 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

Alphasite- yeah, the title page graphic is one of the things that was holding it up. It's going to be a shot of the Nouveaunians (replacing the one i borrowed from the b5 mod), but i only just started and it'll probably take a couple of months for me to find enough time to complete it.

charliecooper- dude, i could so hug you if the caps and spaces were what was causing my random crashing. instead, i'll just hug the whole community by releasing a less buggy mod :>
  #18  
Old February 3rd, 2008, 05:43 PM

chabex chabex is offline
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Default Re: new mod: Expeditions

Where did the sound go...?
Promising mod btw!
  #19  
Old February 3rd, 2008, 08:37 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

thanks!
Turn the sound up in the settings panel.
  #20  
Old February 4th, 2008, 06:31 PM

chabex chabex is offline
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Default Re: new mod: Expeditions

Ughh... That was lame from me... :-)
 

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