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January 23rd, 2008, 03:23 AM
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Corporal
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Join Date: Apr 2004
Posts: 175
Thanks: 0
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Re: Swarm 2.5
Ermor please
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January 23rd, 2008, 03:45 AM
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Corporal
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Join Date: Apr 2004
Posts: 175
Thanks: 0
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Re: Swarm 2.5
May i have a link to the relevant mods? CB in the master sticky mod list is a broken link and not sure if that will get me the scales and balance submod anyways. Is the link to worthy heroes in the sticky master the right version?
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January 23rd, 2008, 06:02 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: Swarm 2.5
I choose Machaka!
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January 23rd, 2008, 05:00 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Swarm 2.5
I think I will be Marignon.
As far as the relevent mods, we'll probably be waiting for the new CB mod. I will link to it when it is out.
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January 23rd, 2008, 09:18 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: Swarm 2.5
I wouldn't put difficult research... blessed units then have an advantage, takes longer to counter them if they are super storng. (hint hint, machaka spiders... )
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January 23rd, 2008, 09:22 PM
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Corporal
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Join Date: Jan 2008
Posts: 55
Thanks: 1
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Re: Swarm 2.5
i want to play abysia children of fire
__________________
life is like a hot tube it's good well your in it ,but if you stay in to long you get all wrinkly
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January 24th, 2008, 06:29 AM
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Corporal
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Join Date: Apr 2004
Posts: 175
Thanks: 0
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Re: Swarm 2.5
Host chooses settings. Player chooses whether they wish to play in that game.
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January 24th, 2008, 11:22 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Swarm 2.5
I know what you're saying about the blessed units, but, I just want to give this a try. A brutal early game brawl is what this is supposed to be. Those who survive will crawl out of the muck and start learning spells.
I don't think that blessed units are the only way to go, either. I mean, in that last game Jurri used elephants in the early game mostly. Others used an awake combat pretender. But, yeah, you pretty much have to go one of those three routes.
Will that make the game uninteresting? Hmm.. maybe. If so we'll never play these settings again. They seemed to work okay for last game (that was never finished).
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January 24th, 2008, 11:26 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Swarm 2.5
Okay, fictionfan, that makes 8 confirmed players. I'd better close the game for now until I hear back from archaeolept, Cicadian, and Jeffr. If they are busy and don't want to play, then there would be another spot open.
Wait -- fictionfan -- isn't "Children of Fire" the EA version of Abysia? Or am I confused? We are playing middle age, just so there is no confusion.
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January 24th, 2008, 12:50 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Swarm 2.5
heya CU - i'd like to join another game, but I'm enjoying having a bit of slack atm. Probably won't join another for a month or so. thanks for the offer, and good luck to all.
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