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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #11  
Old November 9th, 2007, 01:09 AM

HJFudge HJFudge is offline
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Default Re: RAND Game (PBEM) - Open

I'll play!
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  #12  
Old November 9th, 2007, 07:20 AM

Jurri Jurri is offline
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Default Re: RAND Game (PBEM) - Open

Quote:
PashaDawg said:
Conceptual Balance Mod (probably, unless players prefer Vanilla)
Worthy Heroes Mod (Unless players want to play Vanilla)
I'd prefer vanilla. (Well, Worthy Heroes I could never oppose.) You sure have become mod-happy of late.

Quote:
Renaming allowed
I'm against this as well: the way people rename their dudes can reveal who they are. You could also send messages via commander names 'Peace, please! the Scout'

Any Age is fine by me (although in Late I would prefer excluding Ermor and R'lyeh from the draft, as I'm not exactly impressed with how they are in Dom3), for a map I prefer wraparound, like Orania if we get a lot of players. (You might need to limit the number of water nations with Orania, though.)

For victory condition, I propose having a VP in every capital and requiring a player to hold half of them. (Incidentally, a very popular format back in Dom2.) This is a bit harder than what Pasha usually uses, but no diplomacy warrants it, I think: without coordination it is not as easy to contain a run-away player as it is with it.

CU: No diplomacy of any kind. No sending items or messages in-game or out. No cryptic messages on the forum either An efficient way to think of it is like a game against AIs that happen to be as good as humans.

Incidentally, no-diplomacy means that the turns will be very fast to play, which is something I very much like about the game-type. (Also nice is that Alneyan can't gun straight for me since he won't know who I am )

Oh, a point of anonymity: name your pretender after your nation! That is, if you play Abysia, name your pretender Abysia. This way there's no chance of anyone figuring out who's who from pretender names.

EDIT: Oh, and I'm very excited about the game! Thanks Pasha for hosting it!
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  #13  
Old November 9th, 2007, 08:23 AM
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Alneyan Alneyan is offline
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Default Re: RAND Game (PBEM) - Open

Phew, I'm so glad you're running this game by the way Pasha; saves me the trouble of running my own *and* I can more easily join in.

I like Jurri's suggestion as far as VPs go, but I'd like to keep renaming in as I'm not sure anonymity is worth the trouble. (Yeah, playing MA T'ien Ch'i without renaming is fun (where the hell is my Fire 3 mage again?)).
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  #14  
Old November 9th, 2007, 09:39 AM
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PashaDawg PashaDawg is offline
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Default Re: RAND Game (PBEM) - Open

Quote:
CUnknown said:
So, what are the rules regarding 'no diplomacy' exactly? You cannot communicate with the other players in any way? Can you send in-game messages regarding trades for items, or something like that? Or does 'no diplomacy' mean absolutely no contact with the other players?
Hi CUnknown:

Yeah. No diplomacy means no contact at all, including no in-game messages or trading of gems, etc. You can post on the thread, but not in a way that would directly or indirectly identify which nation you're playing.

Pasha
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  #15  
Old November 9th, 2007, 09:51 AM
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PashaDawg PashaDawg is offline
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Default Re: RAND Game (PBEM) - Open

I will wait for the players to discuss and debate the settings of the game. I will make the final call as the host but will try to honor the wishes of the majority of players. (Hmm... where did I leave that Great Orb of Power? Geez, I hope I did not let it go through the laundry again! )
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  #16  
Old November 9th, 2007, 11:21 AM
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Agrajag Agrajag is offline
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Default Re: RAND Game (PBEM) - Open

I'd like to play, if you'll have me.
However (and this is why the "if you'll have me part"), there is a chance that later in the game I will have less free time, and might have some trouble meeting deadlines. (If that "chance" will come true, than I'll probably be consistently almost late / actually late for the Tuesday schedule.)
Its not a certainty that it will happen, and its not a certainty that it will give me problems with the turns (and I'll definitely try my best), but I'd rather be honest and denied a place in the game rather than a liar that might later ruin the game for other people. (If I survive that long )

Other than that, these settings are almost exactly what I'd look for in a game, and I'd really love to play.

So just tell me if you'll have me

EDIT: After reviewing some things, it turns out that if the unlikely event will happen, I would still most likely be able to make the turn, with a small amount of juggling some stuff. And also asking some people reveals that the unlikely event really seems to be very unlikely. (Though my personal preference would be a SUN/WED/FRI or a MON/WED/FRI or SAT/TUE/THU schedule which I am guaranteed to be able to handle )
Now I feel like an idiot for even bringing it up with such a long and detailed post when it slowly seems like less of a problem. :S
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  #17  
Old November 9th, 2007, 01:31 PM
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Meglobob Meglobob is offline
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Default Re: RAND Game (PBEM) - Open

I would like worthy heroes mod only.

Conceptual Balance gives me a headache, I am so used to vanilla.

Perhaps allow renaming but no using it to identify yourself or twist the no diplomacy rule.

Everything else sounds real good.
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  #18  
Old November 9th, 2007, 01:39 PM

Folket Folket is offline
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Default Re: RAND Game (PBEM) - Open

No diplomacy is interesting. But I'm uncertain if I have time. I will have to think about it.
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  #19  
Old November 9th, 2007, 02:15 PM

Micah Micah is offline
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Default Re: RAND Game (PBEM) - Open

I heard a recommendation to join one of your games Pasha, so /signup.
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  #20  
Old November 9th, 2007, 02:18 PM

Evilhomer Evilhomer is offline
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Default Re: RAND Game (PBEM) - Open

This game really is interesting, though it seems I won't have time unless it will take a few weeks to get started I'm afraid
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