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November 13th, 2007, 09:38 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Spell Guide Beta-0
Snoddasmannen...looks good but it doesn't work on my machine. Probly a problem on my end.
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November 14th, 2007, 03:26 AM
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Private
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Join Date: Nov 2007
Posts: 35
Thanks: 7
Thanked 20 Times in 5 Posts
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Re: Spell Guide Beta-0
Quote:
lch said:
First thing to do, serve the right content type. Currently the xmlspells.php script returns the Content-Type: text/html, while it should be text/xml. You can set the right content-type via header()
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Ah, nice one lch! Fixed that, so now it ... kinda ... works in firefox. For some reason, firefox doesn't pick up on the fact that the replacement div has the 'spelldiv' id, so it isn't styled properly. And even worse, when it tries to replace spelldiv the next time, it simply fails since it can't find it But you can get a list now in firefox, though it doesn't look like much of a list, and you have to reload the page to do a second search.
Any ideas on what I could do to fix that would, yet again, be much appreciated.
jimkehn and DrPraetorious, are you having problems in Opera or are you using some other web browser? Obviously, for the 99% of the world who are not yet using Opera, the page has some problems for now
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October 14th, 2008, 08:48 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Spell Guide Beta-0
Latin words are generally English words as well.
googlefight!
Okay, you're right, it's Malus .
New version.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 14th, 2008, 11:32 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Spell Guide Beta-0
Could an admin prune and graft this into the mods forum?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 14th, 2008, 11:34 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Spell Guide Beta-0
moved.
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October 14th, 2008, 02:07 PM
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Private
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Join Date: Nov 2007
Posts: 35
Thanks: 7
Thanked 20 Times in 5 Posts
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Re: Spell Guide Beta-0
Thanks a lot for the new version DrPraetorious! I'll update my online frontend accordingly.
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December 30th, 2008, 01:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Spell Guide Beta-0
Has anyone successfully created a spell from "scratch" (without using the copyspell command}?
Id like one to play with
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 30th, 2008, 01:08 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Spell Guide Beta-0
Yeah a bunch of people have.
DrP did a spell mod called black tome of somethingorother. Look in there.
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December 30th, 2008, 01:30 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: Spell Guide Beta-0
Summoning spells are actually quite easy to make from scratch. Check the More Trollz mod in my sig for a few examples....
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December 30th, 2008, 02:44 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Spell Guide Beta-0
Summoning spells are easy. Spells giving a spesific buffing effect is still simple, but working with just numbers can be cryptic.
I tried to do something tad more complicated, but I couldn't get it to work at all. I think I was trying to enter "wrong" numbers for something to see what would happen, but got nothing.
If you like puzzles, you might want to look at the #eff fields given to various spells and try to guess what number means what ability, if anything.
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