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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #11  
Old October 17th, 2007, 11:58 AM
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Default Re: Invisible Swarm 2 - recruiting

yah a couple games is good...

ah i was thinking the pyth... i love their new purple coloring

but if they're taken... arcos? ermor?

ah, dibsies on ermor
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  #12  
Old October 17th, 2007, 12:23 PM
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Default Re: Invisible Swarm 2 - recruiting

Can I have Arco, then?
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  #13  
Old October 17th, 2007, 12:26 PM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm 2 - recruiting

So far, we've got:

me: Jotunheim
archaeolept: Ermor
Jurri: Bandar Log
WraithLord: Marignon
DryaUnda: T'ien Ch'i
Cicadian: Pythium
Sandman: Arcosephale
Meglobob: Abysia
IndyPendant: R'yleh
Jeffr: Pangea


Jurri: yeah, we could do Lonely Mermaid. I sort of like the long and thin map I made though, I think it will make for early conflict, but not so much conflict that people are crammed in and triple-teamed. And, I like the ability to travel long distances (like teleporting) as being valuable, but I don't like huge maps. So a long, skinny map seems to make sense.

Does anyone have a preference on which map they like better? It seems like the options are: Lonely Mermaid, Pasha's 3 lake map, Desert Eye, or a random map.

WraithLord: I suppose we could use the full cb mod if people want. It's just that I hate the 65 gold indy commander and Dwarven Hammers costing 25 thing. We will wait and see what the new version of the cb mod looks like before deciding.

Does anyone know how to do that "scoredump" thing? Maybe we can play with score graphs off and do the scoredump every 10 turns to give an update on how people are doing without showing -all- the info all the time.
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  #14  
Old October 17th, 2007, 01:38 PM

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Default Re: Invisible Swarm 2 - recruiting

I'd like to jump in as well unless it's a 24 hour turnaround.
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  #15  
Old October 17th, 2007, 02:09 PM

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Default Re: Invisible Swarm 2 - recruiting

Oh, I forgot to mention the host time.. Yes, I was thinking it would be 24h turnaround time, at least for the first 20 turns or so. After that, we can set it to 48-h. And generally, if you haven't ever staled before, I will give extra time by re-setting the clock if someone is in danger of staling. But the second time, I'll probably just let the person stale.
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  #16  
Old October 17th, 2007, 04:13 PM
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Default Re: Invisible Swarm 2 - recruiting

I will give Abysia a go.
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  #17  
Old October 17th, 2007, 04:50 PM
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Default Re: Invisible Swarm 2 - recruiting

I vote for Pasha's 3 lake map.
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  #18  
Old October 17th, 2007, 06:19 PM

IndyPendant IndyPendant is offline
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Default Re: Invisible Swarm 2 - recruiting

Well if there's still room, I would like to try my hand at playing R'lyeh.
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  #19  
Old October 17th, 2007, 06:59 PM

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Default Re: Invisible Swarm 2 - recruiting

Yes, you are welcome in, IndyPendant, but I think that is all the room we have! I will still allow Jeffr in if he wants in, but besides that we are closed.

If we decide to play a larger (140-150 province) map, we could easily open it up again for another person or two, but if we're going to do a smaller (100-110 province) map, we had best cap it here.

I count one vote for the 3-Lake map, any other votes?
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  #20  
Old October 17th, 2007, 07:08 PM
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Default Re: Invisible Swarm 2 - recruiting

yah i'd be happy to try that
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