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March 6th, 2008, 11:40 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Debug mod 1.03
Debug Mod 1.03 out.
- Supports Dom 3.15 for the new spells.
Enjoy!
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May 30th, 2008, 05:44 AM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Debug mod 1.04
Debug Mod 1.04 out.
- Supports Dom 3.17 for the new spells.
- Enhanced Debug Sensei to have Forgebonus 80 and to produce 10 Astral Gems per month. Tweaked magic skills to workaround #magicskill limitation.
- Incorporated AllView map.
To use the ViewAll map, put the files, AllView.tga and AllView.map, into the "maps" directory. Select Early Era Arco to view all Dom3 units. The map shows the units in blocks of ~500. Province 5 contains Dom3 heroes (and new heroes from Worthy Heroes mod if enabled). Credits to Gandalf Parker and Endoperez for the various incarnations of the AllView map.
Enjoy!
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August 28th, 2008, 05:30 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Debug mod 1.05
Debug Mod 1.05 out.
- Supports Dom 3.20.
* No major changes to Debug mod for Dom 3.20.
* Updated AllView map to show new units/hero.
Enjoy!
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The Following 3 Users Say Thank You to ryo_akashi For This Useful Post:
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August 29th, 2008, 11:01 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Debug mod 1.05
The initial post says that the files should go in the "maps" directory.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 29th, 2008, 12:58 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Debug mod 1.05
Good catch on the "maps" directory. I've editted that.
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November 10th, 2008, 06:09 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Debug mod 1.06
Debug Mod 1.06 out.
- Supports Dom 3.21 for new spells.
- Updated AllView map to show new units.
Enjoy!
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March 17th, 2009, 05:00 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Debug mod 1.07
Debug Mod 1.07 out.
- Supports Dom 3.23 for new spells.
- Updated AllView map to show new units.
- Disabled Divine Wish and Divine GoR as holy rituals result in error during turn generation.
Enjoy!
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The Following 4 Users Say Thank You to ryo_akashi For This Useful Post:
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March 21st, 2009, 06:47 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Debug mod 1.07
Thanks a lot for this wonderful tool and in-time updates.
I noticed yesterday that divine spells cause crash and today I see that you disabled them. However they are extremely useful for nations that don't have astral magic (of course I may take Astral pretender and call Debug Sensei but still). Maybe you could contact developers (or buglist) to find out why these spells started causing crashes?
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March 21st, 2009, 08:04 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Debug mod 1.07
Maybe, it is even simpler to create two more versions of Wish/GoR instead of one holy. If there were their versions in Death and Nature then (I guess so) nearly any nation would be able to cast them easily.
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March 26th, 2009, 06:08 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Debug mod 1.07
Hmm, I have made a mod that removes all gold/resource costs from recruitables. Might be useful for testing large armies.
Since it's not much I will post it here as addon, hope you are ok with it.
edit: Feel free to add it to your mod.
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