|
|
|
|
October 5th, 2007, 03:49 AM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
PDF Modding Guide and Map Edit Guide
With the patch soon to be released... any chance the PDF guides will be updated??
These PDF files are getting outdated.
__________________
There can be only one.
|
October 5th, 2007, 09:33 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: PDF Modding Guide and Map Edit Guide
How so? I don't remember any commands that are broken that aren't fixed by the patch.
|
October 5th, 2007, 11:36 AM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: PDF Modding Guide and Map Edit Guide
I don't know if they are outdated, but they could be improved. For mapmaking at least, there's no mention of needing white dots, of how to create neighbors, using red lines, etc. Also, more examples would help. This is something that perhaps the community could take on if the devs don't.
|
October 5th, 2007, 12:07 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: PDF Modding Guide and Map Edit Guide
> This is something that perhaps the community could take on if the devs don't.
That would be appreciated
|
October 5th, 2007, 12:23 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: PDF Modding Guide and Map Edit Guide
Maybe I'm just lacking the technical knowhow, but I don't believe pdfs can be directly edited. Could you provide the source for the documents KO? Then I'm sure we can update them as a community.
|
October 5th, 2007, 12:46 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: PDF Modding Guide and Map Edit Guide
Oh! I guess JK has them. I havn't looked at them in ages.
|
October 5th, 2007, 12:49 PM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: PDF Modding Guide and Map Edit Guide
PDFs can be edited, but most people don't have the software. (Adober Distiller?) But I think things like word can change themselves into a PDF (can write PDF, but not edit). So if we could wordify the original PDF, then have a working word doc (and PDF it for pretty release).
I'm up for working on this, but my knowledge right now is very minor. But maybe in a few months..
|
October 5th, 2007, 02:03 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: PDF Modding Guide and Map Edit Guide
Quote:
Endoperez said:
How so? I don't remember any commands that are broken that aren't fixed by the patch.
|
Check the bug thread, there are even red(major) commands which are still broken.
New commands and the new nations should be included within the PDFs. Typos in the old PDFs should be corrected(such as Johtunheim listed in the late age when that slot is actually Jomon). Broken commands should be marked as broken so new gamers don't lose several hours trying to get commands like #startspell working. Reviewing the progress page shows lots of information which can be added into the PDFs.
I'm mainly suggesting the update because new gamers which bought the game and install the patch shouldn't be discouraged or confused after reading outdated PDF guides.
__________________
There can be only one.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|