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June 19th, 2007, 04:20 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Question: Gift of Reason to cure Feeblemind?
The reason shape shift sometimes cures afflictions is because it was originally an attribute of serpent cataphracts. When the rider dies it would be stupid if the serpent had an affliction. The game has evolved a lot since then and there are probably lots of strange effects not intended. Now it is possible to temporarily change shape, on death, to and fro, etc.
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June 22nd, 2007, 12:49 AM
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BANNED USER
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Join Date: May 2004
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Re: Question: Gift of Reason to cure Feeblemind?
Gift of Health cures feeblemind.
Chris
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June 22nd, 2007, 11:46 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Question: Gift of Reason to cure Feeblemind?
One situation I have always felt was abusive was arcos use of mind hunt. Their priestesses can heal feeble mind, so they basically get free mind hunts. With 4 priestesses sitting in their capital healing, they get to eliminate the penalty for unsuccessful mind hunts.
To alleviate this advantage, I think mind hunt should backfire and subject the caster to the soulslay, in addition to feeble minding him if his cord is severed.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 22nd, 2007, 03:09 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
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Re: Question: Gift of Reason to cure Feeblemind?
I set up a Mind Hunt "factory" in a game once playing Bandar Log. Got The Chalice to heal the feeblemind and started letting them fly.
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June 22nd, 2007, 03:14 PM
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First Lieutenant
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Join Date: May 2007
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Re: Question: Gift of Reason to cure Feeblemind?
does penetration help mindhunt? I'm tempted to load up my mindhunters with runesmashers, void eyes, and the little penetrator thing.
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June 22nd, 2007, 03:53 PM
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Sergeant
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Join Date: Apr 2007
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Re: Question: Gift of Reason to cure Feeblemind?
Penetration most definitely helps with mind hunt.
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June 22nd, 2007, 04:19 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Question: Gift of Reason to cure Feeblemind?
Quote:
sum1won said:
does penetration help mindhunt? I'm tempted to load up my mindhunters with runesmashers, void eyes, and the little penetrator thing.
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Very good idea, its spell focus btw...
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June 22nd, 2007, 04:25 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Question: Gift of Reason to cure Feeblemind?
Also boosting your astral level helps, though not as much as boosting penetration. The best of both worlds is (if you can afford it) to use a ring of wizardry/sorcery to boost both.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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June 22nd, 2007, 04:52 PM
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Major
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Join Date: Dec 2006
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Re: Question: Gift of Reason to cure Feeblemind?
2 casters with eyes of the void and skullcaps are going to be cheaper and more effective than 1 with an eye and a ring though, 40 pearls for 1.5 penetration is not a good deal.
Does anyone know if the penetration boost is calculated from soul slay (S3) or Mind Hunt (S4)? Needing S5 or S6 for the extra +1 is a pretty significant difference.
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June 22nd, 2007, 06:48 PM
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Sergeant
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Join Date: Apr 2007
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Re: Question: Gift of Reason to cure Feeblemind?
I think the penetration boost is calculated for the soul slay, after all that is the real attack.
The curious thing is that when I have run simulations to test various mind hunt configurations, it appeared as though there was a built in 3 points of penetration for mind hunt (possibly all remote spells). That is to say that the soul slay associated with a mind hunt is much more potent than a soul slay on the battlefield.
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