|
|
|
|
|
May 18th, 2007, 06:20 PM
|
|
Sergeant
|
|
Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Summoning vs Forging
Petrification + Devourer of Souls can be beat anything.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
|
May 18th, 2007, 06:28 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Summoning vs Forging
I wonder whether it might be a good idea to give an SC super-chaff, in the form of e.g. an Iron Dragon. Something with lots of hit points to draw magic and confuse the combat AI, good mobility so as not to tie down the SC, and good morale so as not to make the SC rout. Maybe not; Enslave Mind works just as well against an Iron Dragon as it does against an SC and now you have to fight your own chaff.
On the other hand, I would really hate to fight an equipped Wraith Lord with 9 Iron Dragons. Even if I got lucky once with Petrify, Disintegrate, etc., I'd probably lose all my mages and be unable to repeat it on the other 8 dragons for the next battle. Maybe there is something to be said for quantity.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
May 18th, 2007, 06:56 PM
|
|
Sergeant
|
|
Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Summoning vs Forging
I believe Iron Dragons are mindless, so they will be ignored for Enslave Mind.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
|
May 18th, 2007, 07:42 PM
|
|
Second Lieutenant
|
|
Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
|
|
Re: Summoning vs Forging
Yeah, Enslave Mind, Soul Slay and the works will work only on the commander-type. And then... There's a whole plethora of things that work on the Iron Dragons. All the things that work on Lifeless things (like Shatter), all things that work on Magical things (like Opposition, Unraveling). Storm kills their flying ability.
Sure, they rock people's socks off if they haven't had the time to prepare, but they aren't that hot when they are ready. :/
|
May 18th, 2007, 08:09 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Summoning vs Forging
What IS good against a ready opponent?
|
May 18th, 2007, 08:18 PM
|
Sergeant
|
|
Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
|
|
Re: Summoning vs Forging
Quote:
TwoBits said:
I mean, to fit out a proper SC/Thug, it seems like it costs many extra gems, and a lot of extra mage time in forging.
|
You don't have to make them into a thug. Great returns can be had by (for example) summoning one of the stealthy types with some nasty side effect (causes disease), then giving them an item to increase or add to this effect (bane venom charm).
Send them off to skulk around your opponents research base, or just have them tail the pretender and similar to wreak havoc.
|
May 19th, 2007, 03:30 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Summoning vs Forging
Quote:
Shovah32 said:
What IS good against a ready opponent?
|
Whatever they're not ready for.
|
May 19th, 2007, 04:04 PM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Summoning vs Forging
Quote:
RamsHead said:
I believe Iron Dragons are mindless, so they will be ignored for Enslave Mind.
|
but not "control" which is less research and easier to cast. It really pisses me off when I lose an SC to "control"
|
May 19th, 2007, 04:50 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Summoning vs Forging
Quote:
Sensori said:
Yeah, Enslave Mind, Soul Slay and the works will work only on the commander-type. And then... There's a whole plethora of things that work on the Iron Dragons. All the things that work on Lifeless things (like Shatter), all things that work on Magical things (like Opposition, Unraveling). Storm kills their flying ability.
Sure, they rock people's socks off if they haven't had the time to prepare, but they aren't that hot when they are ready. :/
|
Point taken. I tested this out with a Wraith Lord + 9 Iron Dragons vs. 10-15 Ktonian necromancers w/ 25 PD and 30-odd troops (since LA Agartha is my flavor of the month) casting Shatter, Banefire, and Petrify. The Iron Dragons killed all the troops, zero mages, and died to a man. That's good to know in case anyone ever rushes me with Iron Dragons.
My current nightmare is now a Tartarian who casts Rain of Stones on the first round of combat, accompanied by 9 Iron Dragons. I suppose the defender bonus of going first, together with Ironskin, would probably get me through, though.
-Max
Very fond of petrify at the moment
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
May 21st, 2007, 03:40 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: Summoning vs Forging
I am SC addict, although after the first few bite the dust, I start supporting
them heavily. In general, I find that spells that are the bane of single SCs
are rather worthless when the SCs have an army in tow. This is how I see the
balance of power:
Mages leading strong armies defeat anything.
Offensive rituals and suicide squads cripple mages and armies.
Well equipped SCs are terrific harassers.
Teleporting squads convert or eliminate solo SCs easily.
Everything but a stealth SC will die 1 turn after the enemy gets serious about it.
At the end of my MP games usually I end up with huge armies composed of 2-3 SCs,
a few dozen mages, 200-300 archers, and some protection 20+ meat shields. Half
the mages at least are capable of generating chaffe. In big battles, I cast at
least a couple of mass protection spells. Still the casualties are usually high.
At the same time, I usually have at least 2-3 fully equipped SCs hopping in the
enemy's rear and hurting his economy.
For defense, I rely only on castles. In the only MP game I currently am, I have
as many castles as everyone else together, and I am only one of the four
remaining superpowers. By the time the enemy cracks a castle, there should be
a custom tailored defense force waiting.
As for equipment, I believe in fully equipped SCs. The wraith lords with Soul
Vortex are the only exception and that only against indies in friendly domain.
If the target is worth a SC, it's worth an equipped one.
__________________
No good deed goes unpunished...
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|