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Old May 17th, 2007, 02:24 AM
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DrPraetorious DrPraetorious is offline
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Default Items (brainstorming)

I want to avoid proposing any artifacts that don't duplicate an existing *game mechanic*.

Amulet of Raw Steel: 4E3B
Misc, Artifact
+5 Precision

Black Egg: 6D5E
Misc, Artifact
Casts an item spell *blow up province*.
Blow up province hits half the units in the current province with a strength 30 physical attack and then kills the caster.

Black Torq: 3D3N
Misc, Artifact
+1 death and nature
resistance (50%) to all four elements
quickness
is cursed

Crown of Chaos: 6B
Helmet, Artifact
Big leadership bonuses
You cause fear.
+1 on all sorcery
Horrormarks you pretty bad

Crown of Science: 3F4S
Helmet, Artifact
+1 on all magic skills
cursed
curses you

Crystal Cone: 3E2S
Helmet, Artifact
Large boost to magic resistance, dispels illusions. Looks silly.

Crystal Orb: 2E3S
Misc, Artifact
Large boost to spell penetration.

Crystal Pearl: 1E1S
Misc, Artifact
Gives combat spell - *warp*.
Warp causes people to be lost in time and space (which is the same effect # as Banish to Cocytos with a different damage, I believe.)

Dodecahedron: 3A
Increases random event frequency wherever it is.

Flat Device, 4N1E
Misc, Artifact
At start of combat, everyone on your side gains animal awe.
Restores fatigue, boosts protection and defense (bonus armor.)

Medal of Chaos, 6B
Misc, Artifact
Gives you awe.
Automatically casts Summon Hellpower at the start of battle.
Horrormarks you badly.

Moon Sickle, 4B4D
2H Weapon, Artifact
Does a lot of damage along with a full-strength life drain.

Red Cylinder, 5F2E
Misc, Artifact
Casts *find elemental sites*, which finds all elemental sites in target province.
+1 Fire and Earth magic.

Ring Device, 3A1E
Misc, Artifact
Casts *find sorcery sites*, which finds all sorcery sites in target province.

Rod Device, 3A1E
Weapon, Artifact
Gives thunder ward to the entire army at start of battle.

Sapphire Amulet, 4W3S
Misc, Artifact
Luck.
Regeneration.
Poison Immunity.
Boost to magic resistance

Sword of Nonnak: 3D3A
Weapon, Artifact
Boosts spell penetration and gives recuperation. Otherwise is an "enchanted sword".

Trident of the Red Rooster: 6W5A
2H Weapon, Artifact
Is really large weapon. Does holy damage.
Gives immunity to all four elemental damage types.

Whining Orb: 2S2W
Misc, Artifact
Casts an item spell *call spemin*.
Spemin are extremely cowardly void monsters.
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