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  #11  
Old March 14th, 2007, 04:13 PM

TirAsleen TirAsleen is offline
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Default Re: design LA Ermor (AI)

i saw lord of hell spawning blood slaves too.

and dusk elders have a chance to get blood magic. but i saw it only 1 time in most games where i massed dusk elders they had only astral, water, earth, fire and air other than death. nature never maybe? and hardly ever blood

blood fountain can fit just for the fear effect and themewise. it should get auomatically blood slaves and have max blood, death and astral.

sphinx just has 1 misc slot if i remember correctly...
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  #12  
Old March 14th, 2007, 04:16 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: design LA Ermor (AI)

I was thinking that death Ermor with a Horror for a god would be thematic
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  #13  
Old March 14th, 2007, 04:28 PM

TirAsleen TirAsleen is offline
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Default Re: design LA Ermor (AI)

doom horror perhaps?
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  #14  
Old March 14th, 2007, 06:31 PM
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Default Re: design LA Ermor (AI)

Sure, there's blood slave sites. Most common non-national is Damned Merchant, +1 per. One of the Academies, maybe the one of High Magic, also gives +1, I think. Mictlan obviously has higher-volume one in EA.

Doom Horrors, like the Eater of the Dead, might have some undesirable hardcoding -- the going-independent. Not sure it's good for the game if the AI is betrayed by its pretender running amok and slaughtering its worshippers. Not sure whether Call God would work, either. Weird scenario. Definitely don't use Kurgi; the AI won't handle the feebleminding (bad when the Ashen Empire is completely dependent on mages), and you need Kurgi around to punish people who cast globals during Astral Corruption.

A humanoid lich-type or a Harbinger with the Sceptre of Dark Regency is very thematic, 'tho. Even a Prince of Death with the Sceptre of Dark Regency, the Crown of Katafagus or Amon Hotep would be vicious; classic fear + awe, and Amon Hotep gives MR to boot making it a bit harder to kill.

A well-equipped Mandaha is less thematic unless the theme is 'Unholy Alliance' between demons and undead, but the automatic darkness would be vicious and it's unique to Mandahas, if memory serves. Add the Black Book of Secrets for seasoning. I'd suggest the Sceptre of Corruption except that's horror-marking.

Tartarians are more thematic, being undead; the male Tartarian Titan, provided that it has no afflictions (are the afflictions added by the spell, or an inherent property of the unit?). Obvious weapon is Tartarian Chains. Maybe Tome of the Lower Planes as well, very appropriate. Consider using a cave fortress...

Etimmu's an obvious candidate for usurper, but you can't prevent him from showing up as a hero without mods. You could make the hero insta-drown by giving Ermor an -underwater- province, but you'd also lose Ermor-the-Pretender's immortality, the rest of Ermor's heroes, et al.

Again, fill slots. The AI will happily use horror-marking items like Lightless Lanterns. OK on sage, bad on pretender.
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  #15  
Old March 14th, 2007, 06:33 PM

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Default Re: design LA Ermor (AI)

LE Ermor is already quite powerful, so I wouldn't choose it as the number 1 choice for an upgrade. Unless other nations are also heavily upgraded an improved ermor would invariably lead to a 'human vs ermor' situation in every game. Ermor is also not as easy to mess up for the AI - having bad scales is not such a problem.
Also, having the Eater of the Dead as a pretender might be a bit iffy unless doing so would stop it becoming uncontrolled!
I don't think the arena is necessarily /that/ suicidal for an AI pretender if they are naturally powerful. I like the Prince of Death as a pretender, thematically. It's also physically powerful. If given some equipment at the start it should crush most arena opposition. The difficulty would be if multiple AI nations sent upgraded pretenders to the arena... but at least the battles would be fun to watch.

AI Ermor should have a high dominion (10?) and scales on the lines of turmoil 3/ sloth 3/ cold 3 (better for cold auras / luck 3 / magic 3 (or 1) / Death 3.
Obviously, the pretender needs death magic. Giving it very high levels to allow for global enchantments and so on is probably best. 10 perhaps?
The pretender absolutely needs to be awake.

Blood and nature don't seem very thematic for Ermor and blood is pretty useless for the Ashen Empire. all the others could easily and be added to beef the pretender up. Giving Ermor a pre-designed SC pretender with items and strong magic plus a strong dominion and luck/magic scales will probably spell doom for any other AIs near them though.
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  #16  
Old March 14th, 2007, 06:57 PM
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Default Re: design LA Ermor (AI)

I went with Ermor first because I wouldnt mind creatng a downloadable scenario where its a better idea for multiple human players to ally against the AI than to fight each other. It would be the only major challenge in the game.

Even worse by the way, I was going to add ally commands so that any other AIs you added to the game would automatically be allied with Ermor
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  #17  
Old March 14th, 2007, 08:55 PM

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Default Re: design LA Ermor (AI)

Oh, well, no problem with Ai vs AI balance in that case then
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  #18  
Old March 14th, 2007, 11:17 PM

mivayan mivayan is offline
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Default Re: design LA Ermor (AI)

Quote:
Gandalf Parker said:
I will keep Bowl of the Lost in mind for later when sites comes up (the #knownfeatures command). Good call on that one.
LA Ermor only starts with one national site that gives 15 death gems. Probably not worth replacing that but it does give 3 more slots for sites.
For challenge: two more of the 15-gem site, then a big conjuration bonus site.

Or a good money site and a site that allows recruitment of a cheap earth mage, or nature+earth mage. Then the AI will search for earth sites.

A rainbow-8 sphinx might be fun... big research, sometimes it'll cast spells the ai rarely uses.

Can these commands be used for human players too?
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  #19  
Old March 14th, 2007, 11:24 PM
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Default Re: design LA Ermor (AI)

Actually yes, most of them can. Thats kindof the direction Im taking. Im creating it as a nation, and then when you start the game you would be able to select the AI setting (or human if you want).

Some of this is still experimental but but at least parts of it should work since they worked for making scenarios in Dom2
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  #20  
Old March 14th, 2007, 11:38 PM

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Default Re: design LA Ermor (AI)

I would like to see a "doom" race created for all 3 ages. After some thought, for the ultimate challenge, I would like to see:

Ermor have 2 gods. 1 a stationary god with 10 dominion 10 astral, and 1 "attack god, the vampire queen, also 10 dominion, 10 death, 10 earth. I would like ermor's scales at 3 death, 3 luck, 3 turmoil, 3 production, 1 drain(for 1 mr to make it harder to banish. I would like this doom
race to reaminate less in numbers, but much higher quality troops. If possible, i would like this race to start with complete knowledge of all evocation attack spells, and all death conjuration spells.
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