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January 11th, 2007, 03:49 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Last I checked...
used to drain on full damage, not just the first 5 iirc
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January 11th, 2007, 04:50 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Shadow Brand, maybe.
Shadow Brand looks to be a nice toy; it's one-handed, but of a sword length and not a dagger. It's armor-piercing, like the flaming weapons. And it's a small-area lifedrain (Leeching Darkness), so it affects more than just the guy you smacked... even if all the drain is added before applying the limits, you're still doing the damage.
It's Earth and Death, 'tho, perhaps not the most common combination.
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January 11th, 2007, 06:09 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
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Re: Shadow Brand, maybe.
Really! I had always assumed from its description that Shadow Brand inflicted decay, like a Bane Blade.
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January 12th, 2007, 12:23 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Lifedrain
The fatigue effect makes it very powerful still, IMO. After all, the old saying goes: "What makes a supercombattant? Zero encumbrance."
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January 12th, 2007, 07:27 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
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Re: Lifedrain
Has anybody actually used Shadow Brand? I wonder how effective is it on SC?
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January 12th, 2007, 01:59 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
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Re: Lifedrain
Another item-related question: How to weapons that provide a number of attacks larger than 1 stack with quickness, and what rules govern targets? Could a Destroyer of Worlds armed with two Gloves of the Gladiator, Chi Boots, 2 Stone Birds and a Horned Helm use the Jade Armor (or any quickness effect) to achieve 36 attacks per round? Because that'd be an all you can eat buffet of magical kung-fu ***-whuppin!
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January 12th, 2007, 02:06 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Lifedrain
Quote:
PvK said:
The fatigue effect makes it very powerful still, IMO. After all, the old saying goes: "What makes a supercombattant? Zero encumbrance."
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Yeah good point. So I take it the reinvigoration aspec of lifedrain is unaffected? Means you may have to put a ring of regeneration on... but otherwise not too big a dent.
Assuming this combat mechanic is unchanged from dom2: you can have as many attacks as you want. But you can only attack one square per turn (two if you are quickened). So if you have like 100 attacks and are quickened, you are still only going to be able to kill 6 size-2 units per turn. If you want more than that, you will have to do something like a fireshield or perhaps trampling.
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January 12th, 2007, 02:12 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: Lifedrain
A huge benefit of a large number of attacks is hitting high defense units. Since each attack lowers the units defense by 2 point.
I am curious how that effect works with quickness.
Example Stone golem with a powerful weapon, jade armor, and 2 stone birds.
He is attacking some insane Vanjarl with 32 defense.
Golems attack is 12 or 14 with weapon.
Fist weapon attack misses, obviously.
8 stone birds attack. Maybe a few luck hits that don't pierce protection.
Now the Jarl has suffered 9 attacks. So defense will be 32-(9*2) = 14.
Does the Jarl's defense get reset when the golem gets his quickness turn? Or does is start at 14 and actually give the golem a good chance to hit with his main attack weapon?
BTW (why use the gloves when you could wield 2 swords of quickness for stronger attack and much better defense)?
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January 12th, 2007, 09:59 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
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Re: Lifedrain
Quote:
Maltrease said:
BTW (why use the gloves when you could wield 2 swords of quickness for stronger attack and much better defense)?
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Gloves are cheaper, they require different gems and mages to forge them. Though I don't usually find either option very useful. 1 sword of quickness + 1 area damage shield is more attractive in most cases.
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January 13th, 2007, 04:59 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Lifedrain
How about that standard (two-handed staff) that from the description seems to do area-effect life-draining? Does it work, and what's the lowdown on area-effect life-draining, like soul-vortex?
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