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  #11  
Old December 12th, 2006, 04:29 PM

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Default Re: Different models for higher tech vehicle hulls

The former. Do the "alltech" cheat- the DUC will most likely disappear.
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  #12  
Old December 12th, 2006, 04:47 PM
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Default Re: Different models for higher tech vehicle hulls

So if the Req2 Master Weapon Tech could get cut out of our hypothetical DUC but still be kept at >5 all should work fine� has Aaron mentioned anything about that? I asked him if it could get fixed already. This would also work for this threads question/problem/idea. Or if Aaron could get the X file to take formulas...
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  #13  
Old December 12th, 2006, 04:49 PM
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Default Re: Different models for higher tech vehicle hulls

P-D: You and I appear to have too much time on our hands. I know why I do; do you?
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  #14  
Old December 12th, 2006, 04:55 PM

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Default Re: Different models for higher tech vehicle hulls

No. Components will NOT disappear without a save-game load, end of story.

When a tech disappears, the only effect is you can't trade it, and any achievements based on it go away. You can still use any components, hulls, etc based on it.
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