Re: Play by P2P
Quote:
NullAshton said:Or a simpler method would be to just run the combat again with the same random seed, thus having the exact same results...
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Now that's a good idea!
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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