Rant: Things that sucked about...
I feel like spewing, so without further ado...Has 'ado' ever been used in another context? Is this further ado? And why is ado always further? What about the initial ado? Anyway...
Things That Suck About
MOO3:
1. It takes way too long to realize a player's move (reward frequency)
2. Player decisions are counter-manded by the player's own peices (detachement)
4. Moves planned out for players (Programmers playing instead of players); simulation rather than game.
Galactic Civilizations:
1. Graphics are lame.
2. Scenario-based, no strategic game.
GC2:
1. Turning up difficulty becomes a SuperCheeze competition.
SEV:
1. Lousy GUI
StarCraft:
1. Linear plot
2. In-between-mission missions added for filler.
Massive Assault:
1. Scenario-level only
UFO:Aftermath:
1. Boringly repetetive scenarios. (scenario design requires too much labor)
2. Lame strategic play (waste of time)
Starfleet Command III:
1. Removed tactical controls and player feedback.
2. Demoted strategy game to shooter.
SpellForce 2
1. Lack of monster differentiation (model shortage = level 12 mosquitos)
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