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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old October 15th, 2006, 09:53 AM

Tortanick Tortanick is offline
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Default Re: Emacs modes for mods and maps

I got it working! This is so much easier when you just use Linux

only wokrs if I use M-x load-file manually before opening a dm file. I wonder why my .emacs file isn't working. but its great just having a syntax
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Old January 24th, 2009, 09:08 PM

analytic_kernel analytic_kernel is offline
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Default Re: Emacs modes for mods and maps

Quote:
Originally Posted by Tortanick View Post
Of course you must now do Vi or face a swarm of zelots ;p
The flagellants event has now occurred.
http://forum.shrapnelgames.com/showt...ewpost&t=42064
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