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September 24th, 2006, 04:42 AM
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Lieutenant General
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Re: Farstrike a useless spell?
Well, it makes hard to use Immolate which could be situationaly a very useful spell. As for Farstrike, it's a low level spell, it shouldn't be that good. From my experiences it strikes often enough and can kill a Knight. It's the odd path requirements.
Perhaps making it 0+ damage and giving it 100 precision could work. I do not know. That would beed some testing.
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September 24th, 2006, 07:37 AM
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Second Lieutenant
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Re: Farstrike a useless spell?
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
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September 24th, 2006, 08:30 AM
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Lieutenant General
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Re: Farstrike a useless spell?
Quote:
RonD said:
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
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Except that it's all too likely the mage will just melee.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 24th, 2006, 01:24 PM
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National Security Advisor
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Re: Farstrike a useless spell?
Quote:
Nerfix said:
Quote:
RonD said:
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
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Except that it's all too likely the mage will just melee.
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"IMPORTANT: A magic user in close combat has only 50% chance of being able to cast spells. Otherwise, he will fight."
Dominions II manual, page 16, under 6.4
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September 24th, 2006, 02:15 PM
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Lieutenant General
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Re: Farstrike a useless spell?
Yes, and often it will be three rounds of fighting and then the mage will just cast something random.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 24th, 2006, 02:26 PM
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Major General
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Re: Farstrike a useless spell?
Not random!!!
Miscalculated, maybe, but surely not random !!
Actually, I have seen mages use low-range or "touch"-spells quite often when faced with attacking troops - or assassines.
Had a quite funny assassination in Dom2: Beeing stabbed with a poison dagger, my weaponless Pan retaliated in kind and used poison touch. Then both missed each other for 3 combat turns - until the assassin dropped dead from the poison, while the Pan escaped unharmed.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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September 24th, 2006, 04:25 PM
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Second Lieutenant
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Re: Farstrike a useless spell?
Quote:
Endoperez said:
"IMPORTANT: A magic user in close combat has only 50% chance of being able to cast spells. Otherwise, he will fight."
Dominions II manual, page 16, under 6.4
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Yeah, that's it right there! I think touch spell (and a couple close range spells) usefulness would go up a great deal if they would add a new flag to them called "melee spell". Melee spells would ignore that 50% chance, and also be castable by a mage who is set to "attack" orders.
Thanks for quoting that.
=$=
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September 24th, 2006, 10:09 PM
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Sergeant
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Re: Farstrike a useless spell?
Quote:
BigJMoney said:
Yeah, that's it right there! I think touch spell (and a couple close range spells) usefulness would go up a great deal if they would add a new flag to them called "melee spell". Melee spells would ignore that 50% chance, and also be castable by a mage who is set to "attack" orders.
Thanks for quoting that.
=$=
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Might be a problem with leeching touch, at least under CB (does it have a slave cost noramlly?) but otherwise that would be fine. Dusk elders would become totally insane - 40+ AN damage...
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September 24th, 2006, 10:54 PM
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Second Lieutenant
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Re: Farstrike a useless spell?
Does that spell give extra HPs or something?
=$=
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September 25th, 2006, 09:41 AM
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Second Lieutenant
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Re: Farstrike a useless spell?
[q]Actually, I have seen mages use low-range or "touch"-spells quite often when faced with attacking troops - or assassines.
Had a quite funny assassination in Dom2: Beeing stabbed with a poison dagger, my weaponless Pan retaliated in kind and used poison touch. Then both missed each other for 3 combat turns - until the assassin dropped dead from the poison, while the Pan escaped[/q]
yeah, I like when atlas (the titan) uses low range spells against masses.
(odd, the quote doesn't work.)
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