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August 20th, 2006, 02:04 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
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Re: SEV Questions?
Exactly!!!
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August 21st, 2006, 12:18 PM
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Corporal
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Join Date: Apr 2006
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Re: SEV Questions?
2 Questions (sorry if covered elsewhere)
1. Weapon arcs (as seen in Starfury) have been removed?
2. Escort, Frigate and Battlecruiser have been removed? What are the hull sizes for the remaining hulls? Please, please, please tell me the larger ships are much larger than in SEIV...
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August 21st, 2006, 12:22 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEV Questions?
No weapon arcs.
Frigates have not been removed; they are the starting warship hull. You can see a complete listing of hulls here:
http://www.spaceempires.net/home/article239.html
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August 21st, 2006, 01:21 PM
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Colonel
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Join Date: Jan 2001
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Re: SEV Questions?
Modding ship sizes should be quite easy and as far as I read you can use standard ship pictures and vary their size for new ship classes.
My concern is the ship design: if it works like in starfury, which is what the screenshots indicate, then it could be very time consuming to create the many designs you need in a typical space empires game. And I am not convinced that the directional damage is worth this effort, especially if you cannot control the exact ship movements in strategic combat.
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August 21st, 2006, 03:32 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SEV Questions?
You can set formations though, can't you? Thus if you put your command ship at the back you could be vulnerable to flanking attacks, so he might want some rear armor...
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August 21st, 2006, 03:42 PM
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Corporal
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Join Date: Apr 2006
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Re: SEV Questions?
Thanks. Well I guess I really never used the Escort size anyway, even Frigate could disappear, I wouldn't miss it...
But does anyone have info about the hull sizes? I'm REALLY hoping there is more of a spread between sizes...
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August 21st, 2006, 05:32 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEV Questions?
Scale is overrated.
It really dosen't matter if you have a 10Mt ship or a 100kt ship, given that everything else is proportional.
In GGmod that I'm working on for SE5, there are fighters of 20-30kt, scout ships of 60kt, all the way up to dreadnoughts of 300ish kt.
All of which will be useful, even in the end game.
- Ask not what stock can do for you... ask what you can do to mod stock.
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August 21st, 2006, 05:45 PM
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Corporal
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Join Date: Apr 2006
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Re: SEV Questions?
Quote:
Suicide Junkie said:
All of which will be useful, even in the end game.
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Well that would be a nice change, if the smaller ships still have a role to play in the end game. What is different in SEv that makes smaller ships more useful?
But when I see a Dreadnaught, I want to think, "my GOD, look at the size of that thing!", not, "oh look, a Battleship with 2 extra guns, ho hum."
Remember in The Empires Strikes Back, when you're looking at 2 Star Destroyers close to each other, then a shadow drifts over them, and you realize the shadow is MOVING!!?? Hello Super Star Destroyer Maybe not That big a scale difference, but more than just 20% bigger...
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August 21st, 2006, 05:57 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEV Questions?
Nothing in SE5 makes them more useful.
It is the mod.
The general idea is that maintenance costs are fairly flat rate, but build costs go up proportional to the square of the ship size.
You can build 30 frigates in the time it takes to build one dread, but those frigates have most of their space devoted to a single 60mm Laser...
A battleship big enough to carry a 100mm gun and still be well armored is scary. Mmm. Those Yamato class Battleships in the FTP game with Sivran were sweet and scary. Ripped destroyers in half with its main gun (100mm Laser), and chewed up the remains with its secondary batteries of 80mm DUC.
(Weapon size/damage is proportional to the square of the bore diameter)
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August 21st, 2006, 08:25 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SEV Questions?
SJ, why are you making 20kT fighters in SE5? I thought the units were adjustable so you could have 20 *ton* fighters and also ships in the kiloton range! Even if not that, why not just set the units to tons and have the fighters 20 tons and the scouts 10,000 tons?
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