|
|
|
|
|
August 16th, 2006, 05:38 AM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population growth: How exactly does it work?
Yeah, what Fyron just said. For an example, play Proportions, where population is only increased every ten turns (and then only by a few percent if you're lucky.)
|
August 16th, 2006, 07:41 AM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population growth: How exactly does it work?
So environmental resistance is in fact not resistence to hostile environment (which would be planet condition is SE IV) but just equivalent to reproductionX5.
What is the effect on happiness you mention Fyron?
I learn new things about SE IV even after 6 years!
|
August 16th, 2006, 12:05 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population growth: How exactly does it work?
It is calculated separately for each race on the planet and applied to that race. It is also rounded up. Therefore in a growing population, one popwill take one turn to become two people.
An interesting method is to put 4 different races on one colony ship. The turn they land they reproduce into 8 people. They start getting the 20 person bonus in 5 turns, not 16. It can get even better on a planet with two moons. Keep each moon population at 4 (or one for each race you control). Every few turns move them to the main planet and you get at least 12 people per turn. Even more when the main planet's pop gets high enough to make more than two of each.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
|
August 16th, 2006, 12:08 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population growth: How exactly does it work?
Quote:
Q said:
but just equivalent to reproductionX5.
|
reproduction / 5
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
|
August 16th, 2006, 12:36 PM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population growth: How exactly does it work?
Quote:
Parasite said:
Quote:
Q said:
but just equivalent to reproductionX5.
|
reproduction / 5
|
5% ER is equivalent to 1% reproduction, isn't it?
|
August 16th, 2006, 12:44 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Population growth: How exactly does it work?
Yes, with clarification: Every 5th point of ER changes reproduction by 1%. The break points are at every 0% and 5%. Changing ER by 1-4% does nothing. Therefore if you are engaging in starting point maximization, then you could get lots of points back with no effect by lowering ER to 51% and raising reproduction by 9%. I hear that nobody really does this
I think the math is right, but don't trust it since I haven't had my first cup of coffee yet. But you get the idea.
__________________
Slick.
|
August 16th, 2006, 01:17 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Population growth: How exactly does it work?
The min-max guide specifically recommends it. Mmm... 565 free points out of the ether.
|
August 16th, 2006, 11:03 PM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population growth: How exactly does it work?
Quote:
Q said:
I learn new things about SE IV even after 6 years!
|
which is not, imho, something that se4 should brag about. I feel like there's so much mystery... why not a tooltip that tells me?
|
August 16th, 2006, 11:48 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Population growth: How exactly does it work?
You know, of all the suggestions for SEV, I don't think a single one concerned tooltips.
But then again, I don't have the greatest memory.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
August 17th, 2006, 12:43 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Population growth: How exactly does it work?
SE5 is rife with tooltips.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|