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July 17th, 2006, 03:39 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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new map generator
I've been working on a map generator of my own for a while now, thought it might be time to get word on it out to the community. Completion is still a ways off, but I have a site dedicated to the project that is updated when I reach major milestones. Check it out and tell me what you think.
ParadoxHarbinger's MapGen
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July 19th, 2006, 03:00 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: new map generator
You noticed that Dom3 comes with a full build-in random map generator?!
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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July 19th, 2006, 09:53 AM
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Sergeant
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Join Date: May 2004
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Re: new map generator
From what i can see, mine is probably going to be a vast improvement. I really don't like the way those screens look.
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July 19th, 2006, 02:44 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: new map generator
In that case, good luck to you! You're off to a good start - that is, you've started! That is surprisingly hard. I'm eager to find out what kind of maps you'd have for our favourite game.
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July 19th, 2006, 03:26 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
I'm going to be updating my page soon with a list of my intended features. These are certainly open to input from the community, and if an idea is real popular, or if I like it, and it's feasible, I'll see about putting it in.
But to give a few ideas about what to expect:
- wrapping maps
- maps surrounded by water, think of this as one big continent
- island maps, sort of the same as just surrounded by water, but with multiple continents
- a seed file, which is tiny compared to the generated map (about a couple of kb) and can be sent to a fellow gamer instead of sending an enourmous tga. this file can be used to regenerate a map exactly.
- province boundaries sensitive to terrain
Right now, I am working on the algorithms to grow forests, wastes, swamps and farmlands, which are all sensitive to where there is water and elevation.
In case anyone is wonderring, when looking at the screens on my site, blue is water, yellow mountains, and green general land. As mentioned, I'm working on more terrain types, hopefully i'll be updating the screens page soon, maybe even with a key for the terrain types.
And have no fear, final maps will have sprites.
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July 23rd, 2006, 05:04 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: new map generator
Looks interesting.
The color scheme of your site sucks long and hard, though. The links are difficult to see as they vanish into the background and the random white pattern on the right side. I suggest making some modifications so that the links are more visible (e.g. in red text).
Edi
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