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  #11  
Old July 15th, 2006, 06:46 PM
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Default Re: Mod Update: Babylon 5 Shadowfall

Oops! Missed that detail on the title. Should be fixed.

If I could figure why it sometimes crashes, I would fix it and release this as an "alpha" version instead of a "beta". I've tried to track it down (and the map-size bug too) - but there are no debugging utilites in WW:R2IS, and the development team seems MIA, so I've kind of thrown my hat in the ring on those issues.
  #12  
Old July 20th, 2006, 03:17 AM

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Default Re: Mod Update: Babylon 5 Shadowfall

Can't wait to try the update. I've been enjoying ver 2 for about 3 days now. I loved B5. One of my fav sci fi shows of its type ever. [Right after Farscape. ;-)]
  #13  
Old July 20th, 2006, 11:40 AM
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Default Re: Mod Update: Babylon 5 Shadowfall

Full final release due soon - playtesting now.
  #14  
Old July 20th, 2006, 02:08 PM

dod488 dod488 is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

Really enjoying the mod. Shadow ships are a great challenge but doable.

The biggest shock that I had was using the corvette. I had other ships in my fleet which ended up getting destroyed. I didn't realize that my cargo capacity had grown with the other ships. So that when my fleet was destroyed my cargo capacity went back to "normal" and half my stuff was gone. The conquered enemy offered to sell my cargo back to me. Thought it was a bug ... at first.

Thanks again, hal
  #15  
Old July 20th, 2006, 06:33 PM

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Default Re: Mod Update: Babylon 5 Shadowfall

Quote:
ImUrOBGYN said:
Can't wait to try the update. I've been enjoying ver 2 for about 3 days now. I loved B5. One of my fav sci fi shows of its type ever. [Right after Farscape. ;-)]
Whoa a Farscape mod would be fantastic...
  #16  
Old July 21st, 2006, 06:23 PM
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Default Re: Mod Update: Babylon 5 Shadowfall

Well here it is. I have spent way, way, way too much free time I don't have to bring you Version 1 of the Babylon 5: Shadowfall mod. It has new maps, and lots of new items, quests, events, and other details over even the last beta version.

There is still one quirk I couldn't track down; sometimes on startup the map will display a hidden black hole, and the Terran homeworld data is lost and you cannot retire. If you see that happen, quit and restart Wierd Worlds.

Other than that, I'm pretty happy with everything. I will appreciate feedback... let me know if you like the mod!
  #17  
Old July 22nd, 2006, 12:20 AM

blargue blargue is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

Hmmmm, so far I can't seem to run anything besides the smallest map size without the program crashing. Any suggestions?
  #18  
Old July 22nd, 2006, 02:43 PM
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Default Re: Mod Update: Babylon 5 Shadowfall

I'm very unhappy to hear that...Can anyone replicate this problem, or confirm that the mod is working for them? It's working fine for me... but again, I'm on a Mac.
  #19  
Old July 22nd, 2006, 03:12 PM

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Default Re: Mod Update: Babylon 5 Shadowfall

Man, this is awesome. I'm on a mac too, and its working great.

Honestly, this is the most advanced WW mod I've ever played. Great Job!
  #20  
Old July 22nd, 2006, 06:01 PM

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Default Re: Mod Update: Babylon 5 Shadowfall

I wouldn't even care except that I had the misfortune of playing the betas and seeing how slick they were! You may want to post your mod to the Infinite Space Federation site. I think the Shrapnel guys frequent that place a bit more for some reason. The link is:

http://z7.invisionfree.com/SAIS_Foru...p?showforum=11

(as I'm sure you knew anyway)
One way or another, you should post it there anyway so more people can get a taste of all that hard work you put into your mod.

Thanks for all the hard work!
 

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