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  #11  
Old March 7th, 2006, 05:31 PM
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Default Re: Board games

Clever indeed.
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  #12  
Old March 10th, 2006, 12:01 AM
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Default Re: Board games

Quote:
TurinTurambar said: We went over to the drugstore across the street and bought a piece of poster-board, and spent the better part of 3 hours meticulously drawing a 1-1/2� hex GRID on it.
Wow - poor guy, he should have merely downloaded them...

Also, an idea:

Risk 2210 has "commanders" which allow a player to roll a d8 instead of one d6 for combat... I was thinking about different ship classes and came up with this:

Frigate: d6
Cruiser: d8
Dreadnaught: d12

...and maybe even...

Fighter squadron: 2d6

... which may be tricky, but would help against dreadnaughts, and really do well against smaller ships. To counter their average 7 roll, fighters would need...

Carrier: d4

in the sector, without which the fighters are destroyed. Of course, if there are larger ships, they must be destroyed first (I'm assuming dice will be chosen highest to lowest)

You could even have...

Space Station: d20

You can only support one station per "continent", and you only gain them after you conquer an entire "continent", and they must be placed inside their "continent" and stay in the sector they are placed. They are not *lost* if you lose full control of a continent, only if they are destroyed in combat, which would be with all 3 ships (all three dice) at once (it's a big station!)

Well, I thought it was an idea to put out there to review and refine...
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  #13  
Old March 10th, 2006, 12:28 AM
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Default Re: Board games

Hmmm... not familiar with Risk� 2210. I'll google it and see if I can find a rule-set. Sounds like fun stuff to incorporate!

Thx,
T
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