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  #11  
Old December 29th, 2005, 02:12 AM

nihilix nihilix is offline
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Default Re: Kawangi Safari

OK - best one ever.

I can take out a Kawangi with a single Zorg fighter.

And I have pictures to prove it.
  #12  
Old December 29th, 2005, 12:19 PM

Rokkitgrrl Rokkitgrrl is offline
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Default Re: Kawangi Safari

If we're talking about just the game itself an dnot the simulator, I can take out Kwangi with just a Chromium Gong. lol

Kawangi (as most other ships in fact) have a serious vulnerability to Zorg fighters due to their annoying habit of zipping in and out all over the map.
  #13  
Old December 29th, 2005, 09:20 PM

James Sterrett James Sterrett is offline
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Default Re: Kawangi Safari

OK, let's see the pictures - and a description of the tactic. I'd have expected the graviton beams had good enough arcs to nuke you anyway?
  #14  
Old December 30th, 2005, 04:23 AM
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Default Re: Kawangi Safari

Yeah, color me impressed. Im going have to try this one.
  #15  
Old December 30th, 2005, 12:57 PM

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Default Re: Kawangi Safari

except, rokkitgrrl, that their incredibly powerful weapons also have wide fire arcs and they've got deisel sheilds.

i don't think it can be done without some modding. even though the zorg fighter can teleport in between the front and rear beam fire arcs, it requires serious timing. it also only takes about three seconds before you're back inside one of the fire arcs, so assuming you even can get a shot off, you're pretty much screwed as it is.

the only thing i haven't tried is attempting to teleport between both the rear beem fire arcs, which would still pose a problem as you would never be able to maintain kawangi speed (read: slow as hell) in a zippy little fighter.

impress me, nx.
  #16  
Old December 30th, 2005, 12:59 PM

Davin Davin is offline
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Default Re: Kawangi Safari

Ha. The damn thing's got three beam weapons hanging off its ***-end. I maintain that it can't be done without modding
  #17  
Old December 30th, 2005, 03:47 PM
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Default Re: Kawangi Safari

you dont need to worry about the fighters higher speed. when im tailing capital ships with a fighter, i move the fighter by hand. wait for the ship to move a litte, then inch the fighter forward. keep it stopped most of the time.
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  #18  
Old December 30th, 2005, 09:29 PM

nihilix nihilix is offline
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Default Re: Kawangi Safari

working on it... i've got a new box with no pic software on it... grr...

and no, i'm not stalling becuz i'm making it up.
  #19  
Old December 30th, 2005, 09:52 PM
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Default Re: Kawangi Safari

NihiliX: At first I thought you'd at least need a second ship standing back to prevent the view zooming in, so as to provide enough background space to escape to, but then I figured it out I can confirm that it can indeed be done with just a single Zorg fighter (and far more easily than with the hit and run tactic I was initially attempting!)

edit: Not wanting to steal NihiliX's thunder, but as people seem keen for some kind of evidence I'll provide this one screen (see attachment).

Sure it could be modded, but where's the fun in that?!
Attached Images
File Type: jpg 398751-proof.jpg (27.1 KB, 296 views)
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  #20  
Old December 30th, 2005, 11:01 PM

James Sterrett James Sterrett is offline
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Default Re: Kawangi Safari

I can't seem to survive trying to keep up with the Kawangi - I can warp in (jump point to just in front of the nose, become mid-ship by the time of the jump), and I think the trick is to try to keep moving forward in tiny jumps, but I can't seem to avoid winding up in range of its weapons.
 

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