.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space

 
 
Thread Tools Display Modes
  #11  
Old December 15th, 2005, 07:35 AM

rocky8311 rocky8311 is offline
Private
 
Join Date: Dec 2005
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
rocky8311 is on a distinguished road
Default Re: BUG: Nebula Plow

I've only ever encountered a problem with the nebular plow if I folded to a system in the middle of a nebula and then tried to go to another system by the use of a normal stardrive.

What level do you set your nebulas at when you're starting your game? I don't care for nebulas so I keep mine set at the lowest coverage and I've never had this problem. If it's occurring at highest levels of nebula coverage, it would seem to me to be a function of the difficulty level.

Also: does anybody know if use of the nebula plow loses you points? Something about environmental destruction? If this is so, do you lose points even if you're not on a scientific mission?
  #12  
Old December 15th, 2005, 09:42 AM
Shadowcat's Avatar

Shadowcat Shadowcat is offline
Corporal
 
Join Date: Oct 2005
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Shadowcat is on a distinguished road
Default Re: BUG: Nebula Plow

Yep, check out that negative value in the "bonus" section of your mission score-card. I don't know whether if there is any multiplier attached to this depending on the mission type.
__________________
Infinite Space Federation - Strange Adventures, Weird Worlds, mods and more...
  #13  
Old December 15th, 2005, 03:44 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: BUG: Nebula Plow

The travel time estimate never underestimates the time, and it takes the nebula into account. So you'll never see an ETA of 200 days and have it actually take 2000.

You need a nebular star drive to move fast in the nebula. The plow creates a path through the nebula so that you can cross it faster with a normal drive afterwards; it's not intended to be a replacement for nebular drives.
  #14  
Old December 15th, 2005, 04:22 PM

Tanelorn Tanelorn is offline
Private
 
Join Date: Nov 2005
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Tanelorn is on a distinguished road
Default Re: BUG: Nebula Plow

Quote:
Fingers said:
You need a nebular star drive to move fast in the nebula. The plow creates a path through the nebula so that you can cross it faster with a normal drive afterwards; it's not intended to be a replacement for nebular drives.
Ok, there's an issue with that.

1. There's only one nebular drive that is worse than a standard drive, the hydrogen nebula drve. All others have a nebula speed of 12 or higher. Therefore the nebula plow doesn't help you if, by your statement, you are supposed to have nebula drives in addition to the plow.

2. Since when do we backtrack using the exact same path as before anyway? The nebula plow isn't very useful if we can only move faster after we've plowed our way through and are taking the same path again.

3. We see the plow working well and efficiently about 50-75% of the time. So obviously it is capable of working well. When it only works well some of the time, that tells me there's a bug.
  #15  
Old December 16th, 2005, 12:00 AM
MrFantastic's Avatar

MrFantastic MrFantastic is offline
Private
 
Join Date: Dec 2005
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
MrFantastic is on a distinguished road
Default Re: BUG: Nebula Plow



1) With combos of drives its very easy to have a decent nebula speed but faster normal speed for your flotilla.

2) The plow is great for visiting the edge systems of a nebula where you often go in a bit slower but leave quickly because of plowing action.

3) The plow works better when you don't start in a nebula and when you have faster drives and when the nebula isn't thick.

The reason it 'works better in the demo' is because its small map only, in a large map with more nebulas total its much more possible to get a 'thick' nebula, which is harder to plow. (Thick nebulas are overlapping nebula, which btw are easily created by the plow)

It's not a bug, it is well know and intended by the developers.
  #16  
Old December 17th, 2005, 10:03 AM
Shadowcat's Avatar

Shadowcat Shadowcat is offline
Corporal
 
Join Date: Oct 2005
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Shadowcat is on a distinguished road
Default Re: BUG: Nebula Plow

Quote:
The plow is great for visiting the edge systems of a nebula
Especially given that the penalty for disturbing the nebula is based on the amount of nebula you disturb -- for instance, in one game a 'glancing blow' (accidental, as it turned out cost me just 2 points -- so it is a pretty decent idea to use it to visit those sorts of systems if time is going to be a concern.
__________________
Infinite Space Federation - Strange Adventures, Weird Worlds, mods and more...
  #17  
Old January 9th, 2006, 11:31 PM

CaptBenson CaptBenson is offline
Private
 
Join Date: Dec 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
CaptBenson is on a distinguished road
Default Re: BUG: Nebula Plow

You might also look to see if you have more than one ship. I read somewhere that the speed your flotilla goes is a function of the drive on your biggest (leader?) ship and an average of all the drives sorta. I don't know the function, but I know it considers all of the ships in your flotilla that can support drives. I wonder if the plow considers those other ships, as well, and says 'they don't have a plow, so it shouldn't work as effectively for the whole fleet.' That's my guess on what's happening or a combination of the two. I'll try to test it the next time I get the plow.
  #18  
Old January 14th, 2006, 05:51 PM
MrFantastic's Avatar

MrFantastic MrFantastic is offline
Private
 
Join Date: Dec 2005
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
MrFantastic is on a distinguished road
Default Re: BUG: Nebula Plow

Your fleet sped is an average of all your drives 'weighted' for how heavy your ship is. So a good drive on ripcords fighter has almost no effect of fleet speed. Who the leader is doesn't matter.

Also I doubt the plow cares which ship its on. It'sprobably just a function of nebuladensity and flet speed.
  #19  
Old January 15th, 2006, 04:59 PM

CaptBenson CaptBenson is offline
Private
 
Join Date: Dec 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
CaptBenson is on a distinguished road
Default Re: BUG: Nebula Plow

Yeah, I did some testing and it doesn't seem to matter how big your fleet is or what ship it's on. What I have noticed, however, is that there seems to be pre-defined...borders..for lack of a better word..that are more easily separated than the regular nebula region. These borders I'm referring to are internal. Sometimes you'll hit a pocket that is easily separable and the rest is dense. I need to pay attention to the little nebula density graph thing up above my ship info the next time I do testing. I'm sure it's related to the density.
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.