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November 16th, 2005, 10:30 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: New Tool: Leaky Shields/Armor simulator.
Very cool SJ.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 16th, 2005, 10:54 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: New Tool: Leaky Shields/Armor simulator.
I am not happy with this tool. It probably means that I will have to re-adjust values in my mod, again. Thanks SJ, thanks a lot. [img]/threads/images/Graemlins/Cold.gif[/img]
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November 16th, 2005, 11:01 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New Tool: Leaky Shields/Armor simulator.
Be sure to run the simulation a couple times for each case.
Each click of the button is a new ship getting pounded on, and it may get unlucky and lose a shield or two from the first few hits.
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November 17th, 2005, 12:58 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: New Tool: Leaky Shields/Armor simulator.
Man too bad it could not load the designs from one of your save game files.... oh that would sweet.
Having a tool like this would be really cool for SE V.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 17th, 2005, 04:59 PM
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Sergeant
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Re: New Tool: Leaky Shields/Armor simulator.
having support in SEV for plugins that do stuff like this or files that are exportable to tools like this would be nice.
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November 18th, 2005, 02:07 AM
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Sergeant
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Re: New Tool: Leaky Shields/Armor simulator.
Hmmm... i got a "Could not connect to remote server" error
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If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 18th, 2005, 04:15 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: New Tool: Leaky Shields/Armor simulator.
I am still having problems understanding the graph... I must be to tired or something.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 18th, 2005, 05:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New Tool: Leaky Shields/Armor simulator.
The colours map to the different systems, as seen below the graph.
The height of the bar is the hitpoints remaining.
Each step to the right is another X-damage hit to your ship.
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November 18th, 2005, 05:47 PM
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Sergeant
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Re: New Tool: Leaky Shields/Armor simulator.
Let me take a stab at it, since I think I now get it.
The Graph shows the ship as it is hit by the number of shots you depict on the top. On the left side it is completley undamaged, on the right side it is as damaged as the last shot will make it. If you run out of color before you get to the right side of the chart, the ship is destroyed. The left side of the utility lets you describe the ship to the model, components, shields, etc. The bottom of this area is a section that lets you put in how much tonnage you dedicate to both shields and armor combined. The top slider bar allows you to adjust from 100% shields to 100% armor tonnage, or any combination inbetween. Every time you hit generate the model will shoot the number of shots you list, and you can see how your ship fares as it progresses from right to left. You should see the blue part on the top showing shields first go away, and then you will begin to loose internals.
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Emperor's Child
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November 18th, 2005, 07:28 PM
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National Security Advisor
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Re: New Tool: Leaky Shields/Armor simulator.
Is it possible to display the graph with a thin line between each "hit column"? I think it can help indentifying which hit # did what.
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