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  #11  
Old April 6th, 2001, 10:26 PM

Sinapus Sinapus is offline
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Default Re: Daynarr, I hate you....

Medium bonus?!


I never use a bonus. I'm not that masoch^H^H^H^H^H^H, er good a player.


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  #12  
Old April 6th, 2001, 10:52 PM
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Default Re: Daynarr, I hate you....

Well, I used to. So either I'm not that good anymore either or the Ai is better.

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  #13  
Old April 6th, 2001, 11:17 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: Daynarr, I hate you....

I'm still kind of new to SE IV; if I download the modpack, is there anything I have to do to make it work right? I seem to recall reading something about you have to manually pick the race for the AI to work?
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  #14  
Old April 7th, 2001, 12:18 AM
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Default Re: Daynarr, I hate you....

The TDM ModPack includes multiple EMP files for several races. They are named similar to Xi'Chung 2000, Xi'Chung 3000 and Xi'Chung 5000. It is necessary to use these EMP files if you want to play against these races. These EMP files set some of your attributes below 100% in order to apply the points to other attributes. The current Version of the game does not support this in the text data files. I've heard this will be fixed in the next patch.
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  #15  
Old April 7th, 2001, 02:03 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Daynarr, I hate you....

It sounds like these AIs are getting way ahead of us puny humans.

I suggest getting ship capture, and stealing some of those fancy missiles, shields, PPBs and PDC!

Just have one capture ship in each fleet, and every battle you happen to win, leave one ship to be captured. That helps most when you're much smaller than the enemy, cause you can then spend more facility space on mineral mines
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  #16  
Old April 8th, 2001, 03:39 AM
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Default Re: Daynarr, I hate you....

Help! Someone forgot to tell the Xi'Chung that we're *NOT* using mines in this game. Just lost 25 cruisers and battlecruisers to his mine field. Uh, I didn't want those ships anyways!
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  #17  
Old April 8th, 2001, 07:12 PM
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Default Re: Daynarr, I hate you....

Here is the item Richard posted regarding the upcoming patch:

19. Fixed - Characteristics in the AI_General.txt file would not be correctly
interpreted if they were less than 100.

In other news, I researched mines and swept the mines in a Xi'Chung system. Then, I sent in a small task force of 10 cruisers and battlecruisers to test the Xi'Chung defenses. This force was able to quickly destroy a few lightly held Xi'Chung worlds...before the Xi'Chung Defensive Fleet showed up. I looked and saw mostly light cruisers so I decided to engage them even though the numbers were 3-to-1 against me. After all... it was only 10 ships. I can build more. They will be remembered with honor for the intel they bring back....

Ooops! At least half the Xi'Chung fleet was CLOAKED. When I entered combat, I found that the odds weren't 3-to-1; they were 10!! to 1. Here is what the Xi'Chung fleet had:

31 Light Cruisers
36 Battle Cruisers
7 Dreadnoughts
14 Light Carriers
12 Carriers
1 Medium Transport

Oh, and I, uh, started the battle in Tactical. Arggh! (I went to Task Manager and ended the process. When I restarted the game, I decided it would be a quicker death if I just suicided my ships against one of the more well-defended planets)

I love Daynarr's Xi'Chung! (His Sergetti are in second place, btw)
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  #18  
Old April 9th, 2001, 01:32 AM

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Default Re: Daynarr, I hate you....

About the game not supporting negative numbers, what happens when they are included?
Does the game stop adjusting the characteristics when it come to one?
Does it just ignore them or does it just use what is in the general file?
I hate that you have to manually choose them to get the race to work like it was designed to.
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  #19  
Old April 10th, 2001, 12:21 AM
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Default Re: Daynarr, I hate you....

quote:
Originally posted by Alpha Kodiak:
I haven't heard of this happening to anyone else, so I'm not sure. Did you install the TDM Modpack 1.70 before installing the Version from the shipyards? The Modpack has a newer Version of the AI than the one from Universal Shipyards.

The only thing I can think of to suggest is making sure that the directory structure for the Rage matches that of the other races.

If anyone else can think of a possible cause, please feel free to chime in!



No I have not used a Mod pack what would it do? where is it?


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  #20  
Old April 10th, 2001, 08:22 AM
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Default Re: Daynarr, I hate you....

The ModPack is a collection of player modifications to the AI that are known to be compatible with each other, along with several new races including the Rage. The mods are primarily improvements to the AI to make it more challenging. I highly recommend installing it.

To find it, go back up to the Shrapnel Games' Forums, then go into the Scenario/Mod Archive. Select Space Empires AI Races/Shipsets (or something like that). Look down the list until you find the TDM ModPack 1.70 posted by Mephisto. Download it and follow the instructions that come with it to install it.

In case you are wondering, the "TDM" stands for Tampa Gamer, Daynarr and Mephisto, who are the three guys that handle putting the ModPack together. They do an excellent job.
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