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  #11  
Old September 29th, 2005, 04:17 PM

shovah shovah is offline
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Default Re: Q. about magic site - Flesh Eater\'s Isle

and of course you gota w8 a turn for them to be summoned
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  #12  
Old October 4th, 2005, 02:38 PM
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Default Re: Q. about magic site - Flesh Eater\'s Isle

Quote:
Wish_For_Blood_Slaves said:
yeah just discovered the joy of mound fiends last night (never really got into a undead heavy game, until last night)
I always pray for lots of magic sites with death gems... superb summoning commander/unit spells, devastating ritual attack spells, and deadly combat spells.
Unfortunately my current game I've found only one death site.
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  #13  
Old October 4th, 2005, 04:20 PM

shovah shovah is offline
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Default Re: Q. about magic site - Flesh Eater\'s Isle

why not just play a mainly death nation (ermor or ctis) or atleast take pretender with high death and hope for well of misery
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  #14  
Old October 9th, 2005, 06:00 AM

AMF AMF is offline
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Default Re: Q. about magic site - Flesh Eater\'s Isle

Ok, so, in relation to this, I have a real newbie question. I have sites that say "entering this site allows a leader to summon creature X" - but whenever I give a leader an order to enter a site like that, he is just listed as "entering site" and I can't figure out how to use that to summon beasties.

I know this is an obvious question, but...help?

I'm talking about Ermor in this case, and sites in their homeland.

Thanks,

Alarik
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  #15  
Old October 9th, 2005, 06:21 AM
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Default Re: Q. about magic site - Flesh Eater\'s Isle

The creature will appear next turn in your army setup screen, and you don't pay anything for that (well, except the lost mage-turn).
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  #16  
Old October 9th, 2005, 06:30 AM
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Default Re: Q. about magic site - Flesh Eater\'s Isle

Wait for a turn. Next turn, if a commander was entering the site, the units will be summoned. Think of it as a specialized summoning ritual.
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  #17  
Old October 10th, 2005, 07:22 PM
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Default Re: Q. about magic site - Flesh Eater\'s Isle

Quote:
shovah said:
why not just play a mainly death nation (ermor or ctis) or atleast take pretender with high death and hope for well of misery
Too many other good spells, items and magic sites from other paths... but my pretender always has some death magic with him.
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  #18  
Old October 11th, 2005, 10:19 AM

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Default Re: Q. about magic site - Flesh Eater\'s Isle

Ok, cool. A follow-up: if I keep him in the site, does he pop a new beastie out each turn?

Thanks for the help!

Alarik
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  #19  
Old October 11th, 2005, 10:52 AM

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Default Re: Q. about magic site - Flesh Eater\'s Isle

Quote:
alarikf said:
Ok, cool. A follow-up: if I keep him in the site, does he pop a new beastie out each turn?

Yes.
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