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September 5th, 2005, 10:56 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Swarm over Loemendor (aka S.O.L.)
I will stick with the Giants, having never played them before...
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September 5th, 2005, 11:03 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Swarm over Loemendor (aka S.O.L.)
Still interested if 3 of the 11 before me drop out. Any nation, any time, any chance of winning? (Nope. )
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 6th, 2005, 07:56 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Swarm over Loemendor (aka S.O.L.)
It's Ermor time .
Since we will play with so few players and on such a small map would it maybe possible to persuade sheap too host?
I think the game could be almost as fast as G�tterd�mmerung then and we get at least 2 turns per day averagely until turn 40+ .
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September 6th, 2005, 08:29 AM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
Thanks: 2
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About mods in SOL
About mods,
I am really fond of zen's conceptual balance series and for this game Turins hero mod would add a nice touch of more powerful heroes...
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September 6th, 2005, 08:35 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: About mods in SOL
Quote:
Whollaborg said:
About mods,
I am really fond of zen's conceptual balance series and for this game Turins hero mod would add a nice touch of more powerful heroes...
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All included already in Conceptual Balance 4, the next generation of balance mod provided by QM .
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September 6th, 2005, 01:04 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: About mods in SOL
I've just joined Invisible Swarm IV, so I'll bow out of this one so that some of the others can have a chance to play.
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September 6th, 2005, 01:36 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: About mods in SOL
Conceptual Balance 4 would be fine with me.
No word yet from:
Arkas
Yorgl
Turin
Yellow Cactus
Given that they can play in Invisible Swarm IV, lets wait until later tonight before removing them from the list. We have a long list for this game, and I'd like to keep things moving. I will send them PM's.
Pasha
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September 6th, 2005, 08:49 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: About mods in SOL
And I agree, the CM Balance 4 mod would be acceptable.
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September 6th, 2005, 09:36 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: About mods in SOL
Hello All:
Ok. I made it official. We will use the complete conceptual balance mod version 4.
I have not heard from:
Arkas
Yorgl
Turin or
Ed Kolis.
I assume that means that they are focusing on other games and that it is safe to remove them from the list for this game (after all, they can play in Invisible Swarm IV). So, I have updated the list for this game.
Given that there are only 8 slots, I don't think that we will have room for the last two on the list, Izaqyos or Whollaborg, but I will keep them on the list in case we have any last minute drop outs. (I'd be inclined to increase the number of players, but I really wanna try Loemendor and the recommended max. is 8 players.)
So, let's get this game going. Shall we submit pretenders by Thursday night at 9:00 pm EST (aka Boston time)?
Everyone should make sure that they download the map and have the correct mod.
Pasha
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September 6th, 2005, 10:48 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: About mods in SOL
Pretenders to be emailed to you, Pasha? And I can take any of the nations not already claimed?
__________________
Wormwood and wine, and the bitter taste of ashes.
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