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March 30th, 2001, 12:14 PM
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Colonel
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Join Date: Jan 2001
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Cloaking and nebulae
I don't know if anybody has noticed this before (don't remember to have read it in this forum at least) and for me it was new:
Cloaked ships (maximum cloaking level) in a nebula system can't be detected even with the highest level of tachyon sensors. In an isolated opaque sector storm however you still see the cloaked ships at least if the ship with the sensor is outside the storm.
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March 30th, 2001, 06:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Cloaking and nebulae
That's new to me, too.
You may want to email MM with that.
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March 30th, 2001, 06:55 PM
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First Lieutenant
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Join Date: Jan 2001
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Re: Cloaking and nebulae
I think it on the level of sight obscuration of the nebulae. Some obscure to level 3 and some to level 4.
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March 30th, 2001, 07:07 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Cloaking and nebulae
I thought that natural storms were all level 1.
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March 30th, 2001, 07:15 PM
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First Lieutenant
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Join Date: Jan 2001
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Re: Cloaking and nebulae
Maybe storms are but in the Systems Type files it lists nebulaes as having different obscuration levels, from 3-5 actually, so some would prevent any sort of sighting.
That is where you should build your Pirate base SJ. No one would ever find you!
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March 30th, 2001, 07:17 PM
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Colonel
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Re: Cloaking and nebulae
I think that's not a bug.
I think that the nebula was designed to opaque all the scanners, then, if the ships have or not the cloak device, is not important: inside a nebula, all the ships are hidden.
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