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July 14th, 2005, 03:50 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Can someone link me to those balance mods so I can see the changes? I'll consider pretender, heroes, and scales. What about the infantry balance mod?
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July 14th, 2005, 04:10 PM
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Corporal
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Join Date: Jul 2005
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
I'll take Pangea if you got an open spot.
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July 14th, 2005, 05:14 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Have someone the links for Argitozh, i don�t thnik that we should use the unit rebalance.
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July 14th, 2005, 07:45 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
I'm just going to keep it simple. No mods. Next time I should decide what mods we should use before creating a thread for a game.
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July 14th, 2005, 11:49 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Six players now? That's close to enough, imo, for this map, if you want to get started. I'm open to waiting another day or two though. 10 players would be a blast.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 15th, 2005, 03:00 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
I've been testing this map with 10 players. The battles are intense at the right time without being too soon, too late, or too crowded. 10 players is a must. Maybe 9 if we can't get anyone else.
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July 15th, 2005, 07:02 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Please send your pretenders if you haven't already.
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July 15th, 2005, 10:38 PM
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Corporal
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Join Date: Jul 2005
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Send to where?
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July 15th, 2005, 10:42 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Quote:
Arholly said:
Send to where?
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Look at the very top of the first post.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 15th, 2005, 11:54 PM
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Corporal
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Join Date: Jul 2005
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Yeah, I found it after I posted. Opps...
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