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July 5th, 2005, 09:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: OK, that\'s annoying (another Stellar Manip Q)
If you mod the base to be able to use engines (and have non-zero Engines Per Move), any SM will be usable on a base with engines.
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July 6th, 2005, 02:11 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: OK, that\'s annoying (another Stellar Manip Q)
Well, all my ships had movement points, they were stationary the entire turn, in fact...I'll test it tonight to see what different configurations mean practically...
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July 6th, 2005, 03:23 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: OK, that\'s annoying (another Stellar Manip Q)
Are they currently holding enough supplies? You cannot perform SM without the required supplies on board. Quantum Reactors are most useful on SM ships, and don't affect their build costs significantly.
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July 6th, 2005, 07:50 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: OK, that\'s annoying (another Stellar Manip Q)
Yeah, they all have quantum reactors...
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