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July 2nd, 2005, 11:46 PM
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Corporal
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Join Date: Jun 2005
Location: Cleveland, OH (Yeah I know, you don\'t need to say anything)
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Re: UAV Issues
I agree with Shadowcougar. At the very least, UAV's should be immune to small arms fire. And missiles should only get a reduced chance of hitting (Like .1%, 1 in 1,000).
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July 3rd, 2005, 10:35 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Re: UAV Issues
When that is not done, reduce the size and raise the EW ratings of your UAVs. That should make them harder to kill. I think all would agree that the armour rating should stay zero.
And UAVs are meant to be low-altitude because they work the same way as the classical OP aircrafts.
If you find your UAV too easy to kill, consider that if you have 50 people firing at it even with MGs at the same time, with 3% hit chance, you can have one bullet hit all the same that will down the thing.
But I agree that targetting can seem too easy for ground units.
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July 3rd, 2005, 12:23 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: UAV Issues
Quote:
kevin said:
I agree with Shadowcougar. At the very least, UAV's should be immune to small arms fire. And missiles should only get a reduced chance of hitting (Like .1%, 1 in 1,000).
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hmmm.... doesn't that mean you'll be able to empty the enemy SAM units by running UAV sorties a couple of turns before sending in the air strikes/helicopter assault...
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July 3rd, 2005, 02:16 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Re: UAV Issues
Quote:
hmmm.... doesn't that mean you'll be able to empty the enemy SAM units by running UAV sorties a couple of turns before sending in the air strikes/helicopter assault...
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Well, that is one of the points of spotter aircrafts, and SEAD strikes additionally... Both benefit from being sent before the strike planes (well, actually you player benefit...).
That is also why, when you have a big air opposition, you'd better set some to short range so they don't waste too many shots; and buy some ammo sections along.
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July 3rd, 2005, 04:00 PM
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Corporal
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Join Date: Jun 2005
Location: Raleigh, NC
Posts: 137
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Re: UAV Issues
UAV's fly at 5000 feet or higher. they are out of the mess of AK and mg fire. that is what I am saying. Predator flys up to 30,000 ft as does the Globial Hawk(in fact higher). Spotter ac and SEAD craft fly slower do to using the mk 1 eyeball instead of cameras and other devices. there are other uav's but I don't beleieve that they fly into AK fire envolopes. they would be very hard to hit wirh IR SAMs but Radar and Laser guided SAMs would be possible. Also big AA would have a chance to engage. they are small but don't jink at all.
They should be hard to hit and not disposible after a half a mission.
__________________
Age and treachery will always beat youth and skill
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July 3rd, 2005, 04:19 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Re: UAV Issues
Quote:
there are other uav's but I don't beleieve that they fly into AK fire envolopes
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isn't that the point of UAVs? Light low-alt UAVs can be shot at by just anyone, but that means they will spot them, won't they? So no firing at them would require reducing range...
I think the point is not Predators getting shot at, but Predators being in control of battalion commanders at all...
What I meant with spotter planes is that UAV use the same code. So nothing can prevent them flying 200ft high.
Aren't there smaller UAVs in the US army?
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July 3rd, 2005, 11:07 PM
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Private
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Join Date: Jun 2005
Posts: 15
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Re: UAV Issues
ShadowCouger hits it on the head! At 5,000 feet, I doubt the visual and sound signatures would even be noticed by your average INF or ARM unit.
FLAX/AAA MIGHT be a threat, but you still have the detection issue to begin with. On a busy battlefield, who has time to stare at the sky (other than the SAM/AAA units).
Also, and I'm not sure the engine will support this, the UAV is under INTELLIGENT control back in REMF-land. If a target moves it should be able to track it.
Plus, it seems the UAV hit rate (on enemy units) is a bit low: Steady platform, moving slow, can SEE the target, etc..
Buddy
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