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Old June 26th, 2005, 11:46 AM
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Arralen Arralen is offline
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Default Re: lag in detonations and destroyed vehicles

Actually, I figured it was a design decision, not a bug ... . And the delay isn't that big on my machines.

I agree, though, that the "clunk" (hit) sound is somewhat superflous .. as tanks do not spontanously detonate, you might as figure out that you have been hit if things suddenly go kaboooom ...
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Old June 26th, 2005, 11:49 AM

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Default Re: lag in detonations and destroyed vehicles

I have noticed the delay when a weapon hits a tank or vehicle. What happens is the round hits, then you get a message about the penetration of the weapon (new with WinSPMBT) and then you hear the impact sound and then if the vehicle is killed you see it explode and hear the detonation. I have not had video delays, but sound delays and problems.
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