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May 16th, 2005, 02:02 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Another odd gameplay problem
Quote:
Silent Sorrow said:
Normally when you move units you get a turn counter that shows the route your ship is taking and how many turns it will take to get there.
Nothing shows for me.
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I have this same problem on my work computer. On my home computer, the Ship Route lines show up fine. If I try the same turn on my work computer, I get nothing. Weird.
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May 16th, 2005, 02:08 PM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
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Re: Another odd gameplay problem
Yeah. That IS weird. Must be a graphics-card thing.
Edit: I mean a "the way the game interfaces with your graphics card" thing.
Edit-2: Nevermind. See next.
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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May 16th, 2005, 02:08 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Another odd gameplay problem
Though, upon further research... it looks like the Show Movement Lines option was somehow toggled to off on my work computer (through mysterious means... I suspect foul play on behalf of one of my desperate enemies).
Or I'm just delusionally paranoid...
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May 16th, 2005, 02:11 PM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
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Re: Another odd gameplay problem
LMAO!... or you're just a dork!
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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May 16th, 2005, 02:22 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Another odd gameplay problem
Well, there's no denying that...
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May 16th, 2005, 07:11 PM
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Corporal
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Join Date: Dec 2003
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Re: Another odd gameplay problem
Quote:
Silent Sorrow said:
I'm the guy who has been having strange crash and install problems with SEIV and TDM. After a reinstall and using the rar version of the TDM file I have yet to encounter a gameplay crash.
But I forgot about one other issue that remains even with the re-install. Normally when you move units you get a turn counter that shows the route your ship is taking and how many turns it will take to get there.
Nothing shows for me.
I checked the empire options but nothing there seems to affect it.
Any idea why my route/turn counter doesn't show up? (Ships move normally other than that.)
Finally, I often get a 1-2 second delay in selecting items in the event list and other places in the GUI. I never used to get this problem before. It's not a game breaker but I can't imagine what's causing it.
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when installing the game the default for the route lines is disabled. As mentioned else where its in the game options, not the empire options, that one got me when i reinstalled seiv 1.91.
As for the sluggishness, i can only guess, i used t have that problem with large games on my P166 (it was drag, try retrofitting about 2 dozen ships when the check boxes don't respond till about the fifth ship down).
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May 16th, 2005, 08:19 PM
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Second Lieutenant
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Join Date: Aug 2003
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Re: Another odd gameplay problem
Quote:
Grandpa Kim said:
You can toggle the ship movement lines in the Game Menu (F2), Options. I've found that sometimes the movement lines don't show. This seems to happen early in the game and usually occurs in only one or two systems. I don't know why.
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Happens to me a lot. If I order the ship to warp though all the warp points along the way the line shows up. Very annoying fix but a fix none the less.
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May 17th, 2005, 12:57 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
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Re: Another odd gameplay problem
Quote:
Silent Sorrow said:
Finally, I often get a 1-2 second delay in selecting items in the event list and other places in the GUI. I never used to get this problem before. It's not a game breaker but I can't imagine what's causing it.
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I've the 1-2 second delay problem too (not always, sometimes), i don't know why it does happens, but i guess it may be happening because of low ram, too many programs running.... a large maps, and many more things, who knows...
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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May 17th, 2005, 06:03 PM
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Corporal
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Join Date: May 2002
Posts: 119
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Re: Another odd gameplay problem
Quote:
ToddT said:
when installing the game the default for the route lines is disabled. As mentioned else where its in the game options, not the empire options, that one got me when i reinstalled seiv 1.91.
As for the sluggishness, i can only guess, i used t have that problem with large games on my P166 (it was drag, try retrofitting about 2 dozen ships when the check boxes don't respond till about the fifth ship down).
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Ah, GAME OPTIONS. Sigh. I could have sworn I checked that. While I was at it I turned off music and sound options. I suspect that the slowdowns had something to do with those being turned on but not having the CD in the comp. So far, I haven't noticed the slowdowns.
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May 17th, 2005, 08:21 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Another odd gameplay problem
Yep, SEIV slows down tremendously if music is enabled and there is no audio CD in the drive (any audio CD or combined data/audio CD like SEIV CD will do). Sounds are played off of the local hard drive, however. Leaving them on doens't cause any slowdown that I am aware of.
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