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Old March 24th, 2005, 03:35 PM

Scott Hebert Scott Hebert is offline
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Default BF Ulm mod announced

Pursuant to the conversation I've had with Cherry in another thread, I'm going to try to add 'blood count summonability' to BF Ulm. I propose to do this with the following:

Illuminated One S -> B
Cost: 80 -> 65

Member of the Second Tier SSB -> DBB
Cost: 160 -> 140

Wolfherd -> Illuminatus
Cost: 200
Non-combat Mage Stats
Magic: DDBBB?

This should take me all of an hour or two. If someone would like to make me icons for the Illuminatus similar to the other two mages, I would appreciate it. It will use the Wolfherd icons otherwise.

I plan to give the Wolf-summoning ability to the Ranger Captain. Does anyone know if this is possible, and if so the command used?

Comments appreciated.
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Old March 24th, 2005, 03:46 PM
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The_Tauren13 The_Tauren13 is offline
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Default Re: BF Ulm mod announced

Quote:
Scott Hebert said:
I plan to give the Wolf-summoning ability to the Ranger Captain. Does anyone know if this is possible, and if so the command used?
If its not possible, you could probably just turn the wolfherd into the ranger captain, and then the ranger captain into the illuminatus.

Looks cool. Another good blood nation would be fun And being able to cast your national spell with national mages is definitely a good thing...
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Old March 24th, 2005, 04:13 PM

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Default Re: BF Ulm mod announced

I could turn the ranger captain into the Illuminatus, and the Wolfherd into the Ranger Captain, but then the Ranger Captain would be capital-only, and the Illuminatus would not be.

As it is, I simply need to turn the banner into a .tga file, and I'm done. Ranger Captain Wolf summoning not implemented (yet), but that's a minor point.

Starting commanders are Commander of Ulm (BF), and a Ranger Captain now. As this probably changes it for all versions of Ulm, I would recommend only having this mod active while playing BF Ulm.
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Old March 24th, 2005, 04:19 PM

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Default Re: BF Ulm mod announced

Posting of mod delayed until USB drive can be found to move mod onto internet-capable computer.
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Old March 24th, 2005, 04:34 PM

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Default Re: BF Ulm mod announced

WHOA. Another blood nation. So long as death dominion does not hurt too much ( and it does not in the base game ) then this is going to be a very good nation.
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Old March 24th, 2005, 04:41 PM

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Default Re: BF Ulm mod announced

BF Ulm has always been a Blood nation. Now, it's a real Blood nation.

As stated before, I play under Zen's mod normally, where Death does tend to sting.

I do not balance such mods, though, on Zen's or anyone else's mod.
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