|
|
|
|
|
March 10th, 2001, 05:47 PM
|
Private
|
|
Join Date: Mar 2001
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Robo miners/Remote Mining maintenance Reduction
Or you could put your remote miners in satellites, no maintenance only income. You need to research large satellites though, otherwise there isn't space enough to fit a remote miner.
[This message has been edited by janpet (edited 10 March 2001).]
|
March 10th, 2001, 06:15 PM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Robo miners/Remote Mining maintenance Reduction
Last I tested this, you only get the resources from ONE satellite in a group over a planet doing this. You'll still decrease the % value of the planet by 1 each turn, which seems like a waste to me since you'll be getting very little out of it. Just colonize the planet and value improve it instead.
|
March 10th, 2001, 06:26 PM
|
Private
|
|
Join Date: Mar 2001
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Robo miners/Remote Mining maintenance Reduction
I never tried to mine planets, I was thinking of mining asteroids when I suggested using satellites. IMHO they make a useful addition, they are cheap to manufacture and there is no great loss if the opponents destroy them.
|
March 10th, 2001, 06:38 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Robo miners/Remote Mining maintenance Reduction
The most common error is with the numbers on the ability entries. Also, simple extra lines. The parser cannot deal with more than ONE blank line! So, go over your files and make sure the number of abilities has been set properly for each component (or hull type) and that the numbers for each ability line agree with themselves.
|
March 10th, 2001, 08:18 PM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Robo miners/Remote Mining maintenance Reduction
quote: Originally posted by janpet:
I never tried to mine planets, I was thinking of mining asteroids when I suggested using satellites. IMHO they make a useful addition, they are cheap to manufacture and there is no great loss if the opponents destroy them.
I just think it's a hassle since you get so little out of it. I tend not to research the individual resource tech trees anyway, going for monoliths instead, so my remote mining is even less effective. As far as asteroids are concerned, I'd rather make a planet out of it than mine it, since I'm researching stellar manip early anyway.
|
March 11th, 2001, 06:13 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Fishers, IN 46038
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Robo miners/Remote Mining maintenance Reduction
Well, one thing to remember is that some people play with 'Only Colonize your own Planet Type' That means, there are a lot of planets out there that are tough to use for anything. Except mining... (Or maybe, blow 'em up into asteroids, and keep re-making 'em until they come up something useful...)
|
March 12th, 2001, 03:17 PM
|
Corporal
|
|
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Robo miners/Remote Mining maintenance Reduction
One mod I'd like to see for remote mining is a technology I call "remote pillaging" designed to be used against enemy occupied worlds. Your people/machines land on the contested world and begin strip mining in earnest, a sure way to tick somebody off, and also a sure way to weaken an enemy empire.Returns would be small, destruction high, these are after all quick slash and burn missions to the surface. ::Evil Grin::
|
March 12th, 2001, 07:28 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Robo miners/Remote Mining maintenance Reduction
How about using the damage type "only planet value", make a massive component, and have it destroyed on use.
If OPV dosen't exist, get MM to add it.
I believe it was in SE3, so it should be here too.
__________________
Things you want:
|
March 13th, 2001, 03:45 AM
|
Corporal
|
|
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Robo miners/Remote Mining maintenance Reduction
I thought about that, but it seemed like more fun if i could actually gain something while ticking off my erstwhile opponent. lol. Maybe I'm just frugal but if i'm not getting anything out of the deal destroying good real estate just seems like a waste, i'd rather just take it over myself. But if I can destroy it quick and dirty and get something out of the deal . . . well then I'm tempted to loot and plunder! lol
|
March 13th, 2001, 05:47 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Robo miners/Remote Mining maintenance Reduction
If you know you won't be able to hold the planet (deep in enemy territory, say). Why not bLast it to 0% with value damage weapons, then drop troops, capture and scrap everything for big plunder, pick up the troops and move on!
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|