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  #11  
Old March 2nd, 2005, 11:57 AM
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Default Re: Shepherds of Creation Game 1 Thread

Ulp! Turn 6 and I have yet to expand... did someone mention Abysia before? Nothing to see here!
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  #12  
Old March 3rd, 2005, 12:12 PM

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Default Re: Shepherds of Creation Game 1 Thread

Up here in the icefields the neighbouring provinces are of little value. Still, that does mean their garrisons are a little less extreme.
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  #13  
Old March 3rd, 2005, 12:20 PM
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Default Re: Shepherds of Creation Game 1 Thread

Well the Abysian juggernaut is rolling. I am a little nervous about those Amazon/Griffen Rider provinces, but I should cut through the standard indeps like a hot knife through butter...
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  #14  
Old March 3rd, 2005, 06:14 PM
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Default Re: Shepherds of Creation Game 1 Thread

Looking at the Hall of Fame, it seems the 4-armed-fury is rolling too
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  #15  
Old March 3rd, 2005, 08:40 PM

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Default Re: Shepherds of Creation Game 1 Thread

Yeah, let's all hope that Baphomet notices the massacre, too!

I just realized how totally cruel a combination luck scale and a fortified city is... There won't be a five turn stretch of nothing happening in a province, ever! And taking the average C'tissian, any old barbarian raid or troglodyte invasion is too much to counter without some heavy garrisoning. What fun!
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  #16  
Old March 4th, 2005, 09:28 PM

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Default Re: Shepherds of Creation Game 1 Thread

Quote:
Jurri said:I just realized how totally cruel a combination luck scale and a fortified city is... There won't be a five turn stretch of nothing happening in a province, ever!
Did you realize how totally cruel is the combination of lack of luck scale and turmoil? I would settle for a one turn stretch of nothing bad happening
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  #17  
Old March 4th, 2005, 09:42 PM

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Default Re: Shepherds of Creation Game 1 Thread

Nah, my realizations are totally selective: if it isn't happening to me right now, it doesn't happen at all. Like a goldfish. Thus, your misfortunes are nothing to me

Aand this just in out of the wild wild land of narcissistic lamentation: I just realized that I have to save all my gold for 7 consecutive turns to build a second castle. That is assuming no locusts...
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  #18  
Old March 4th, 2005, 10:12 PM

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Default Re: Shepherds of Creation Game 1 Thread

Quote:
Jurri said:
Aand this just in out of the wild wild land of narcissistic lamentation: I just realized that I have to save all my gold for 7 consecutive turns to build a second castle. That is assuming no locusts...
Why build? According to my flying scouts reports, there are many forts already pre-built for your convenience
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  #19  
Old March 5th, 2005, 01:49 AM
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Default Re: Shepherds of Creation Game 1 Thread

At the rate Marignon is building temples, I'm starting to wonder if he'll get a dominion victory...
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  #20  
Old March 5th, 2005, 12:35 PM

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Default Re: Shepherds of Creation Game 1 Thread

Yeah, I suggest a new anti-temple agreement. If you see Marignon temple, raze it!
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