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February 25th, 2005, 11:23 AM
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First Lieutenant
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Re: wanted: a team of two players and a new map
Hm. A wrap-around map is a torus. I.e., a donut. I'm picturing a donut in my head and trying to think of a fair way to place two teams of two. One way is to put them all in a row, i.e. all four capitols lie in a single line which is either horizontal or vertical. The order wouldn't matter as long as all four were in the same line.
The other would be, as you say, a square with a capitol at each corner. Again, which capitol was at which corner wouldn't make any difference.
Is that right?
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February 25th, 2005, 11:45 AM
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First Lieutenant
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Re: wanted: a team of two players and a new map
P.S. In both of these cases, the order doesn't matter but the spacing does! The line is fair as long as every capitol is equidistant from its two neighbors. The square is fair as long as the distance from each capitol to each of its two neighbors is equal to half of the length of the world.
Unless I'm confused.
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February 25th, 2005, 12:05 PM
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General
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Re: wanted: a team of two players and a new map
Now that I have checked Chandrea, it appears that doing a balanced manual placement would be nigh impossible: there is one main island and a few isles, so everyone would probably have to start on the main island. Do you have any idea about how to put the players with this sort of map?
The square is probably the best (a line could be a problem, as you could only reach two capitals, and not the three of them), though I do not see how to make it work on Chandrea (it works well on a map like Inland though, but Inland has 150 provinces). Perhaps I could remove some of the provinces of Inland... Hmm.
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February 25th, 2005, 12:14 PM
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First Lieutenant
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Re: wanted: a team of two players and a new map
If it were in a line and partners were not adjacent to one another, then each person would be adjacent to his enemies and not to his partner, which would be fine.
If partners *were* adjacent to each other, then each person would be adjacent to his partner and to one of his enemies. That would be interesting, too.
Maybe some of us will play water nations? :-)
--Z
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February 25th, 2005, 05:54 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: wanted: a team of two players and a new map
Looks like a cool map.
So, I was thinking that for choosing nations, we could have one team randomly get the first pick, and then the next team picks both of theirs, and then finally the first team picks again. I think that would be quite fair no matter who gets the first pick.
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February 25th, 2005, 08:29 PM
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Re: wanted: a team of two players and a new map
Hmm, a row might work out on that map, but I think everyone would have to start on the main island for it to work, so you would start very close to the other team. Then again, this is not necessarily a bad thing.
If nation waters are used (one per team I gather?), it may be easier to set up manual placement: the land player on the mainland, the water player in the sea, and half the land/sea away from the other team.
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February 25th, 2005, 10:07 PM
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First Lieutenant
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Re: wanted: a team of two players and a new map
The_Tauren13 -- your idea for fair nation choosing is to avoid conflicts when both teams want the same nation, right?
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February 25th, 2005, 10:48 PM
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First Lieutenant
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Re: wanted: a team of two players and a new map
Yeah, thats the idea, as you cant have 2 players playing the same nation in 1 game.
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Every time you download music, God kills a kitten.
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February 25th, 2005, 10:53 PM
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First Lieutenant
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Re: wanted: a team of two players and a new map
Okay, I guess that protocol will work for me. The map suggests 40% magic sites, and a house rule banning the building of fortresses on bridges. I don't really like house rules in general, but I don't know if there's some really good reason for that one. What do you think?
So I propose:
Ind Str 9
Magic Sites 40
Hall of Fame size 15
And let's use all the latest Zen Conceptual Balance mods!
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February 25th, 2005, 11:26 PM
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First Lieutenant
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Join Date: Jul 2004
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Re: wanted: a team of two players and a new map
Nah that seems like a cheesy house rule. I guess I can see why, but I dont think it would be a problem. I thought that the whole point bridges were separate provinces was so you could hold the choke points easier.
15 HoF for only 4 players? Seems a bit large. Im not a big fan of SCs and so, as a result, Im not a big fan of the 15 HoF everyone uses. But if you want it that way im ok; its not like it makes that big of a difference. All of Zen's mods? The spells, scales, artifacts, and pretenders? Sounds awesome!
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Every time you download music, God kills a kitten.
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