.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old February 13th, 2005, 11:27 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Assassin leaders with troops

Bonedaddy:
1. Balance.
2. More than one assassin would never make it into the commander's bathroom unnoticed.

I think balance weighs in more heavily here.
Reply With Quote
  #12  
Old February 13th, 2005, 11:34 AM
bone_daddy's Avatar

bone_daddy bone_daddy is offline
Private
 
Join Date: Jan 2005
Location: Indiana, USA
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
bone_daddy is on a distinguished road
Default Re: Assassin leaders with troops

I would have to agree with the balance issue. And if you really want to take out a commander, you could always send an SC assassin.

You second argument confirms my earlier observation: the more people you have involved in an assassination attempt, the more likely it is to be discovered and fail.
Reply With Quote
  #13  
Old February 13th, 2005, 05:41 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Assassin leaders with troops

The really goofy bit is if you have the wolf-calling artifacts. Sure, they make wolves like you, but what are they going to do -- sneak through town, then charge in through the nearest convenient window?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #14  
Old February 14th, 2005, 04:27 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Assassin leaders with troops

Quote:
Taqwus said:
The really goofy bit is if you have the wolf-calling artifacts. Sure, they make wolves like you, but what are they going to do -- sneak through town, then charge in through the nearest convenient window?
No. A major requirement for a good assassin though is the ability to either find or create the right circumstances for an assassination. You're right that doing it with wolves might be tough in many situations (seems like wolf summons wouldn't work in desert, swamps, or as you say, cities). I'd expect the assassin might try ruses to tempt commanders out into the woods in order to use a wolf-summoning trap. Or if the wolves could really be controlled, smuggling them to an unexpected place in town - if it worked it would add a surprise element! Or maybe the item summons them in the astral-plane-crossing sense.

However, there is certainly room for more detail in determining the chances of successful assassination by different means in different circumstances.

PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.