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  #11  
Old January 17th, 2005, 10:44 PM
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Tuidjy Tuidjy is offline
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Default Re: Forest Of Loren

> Bite me.

Chomp!

> In any case, you cannot do it again,

Oh, one day you will run out of excuses for leaving your army in France, and then...

> now that the new Bretonian codex balanced lances.

Nerfed, but proud! In any case 'I've told you, Charlie... I've got an angle!'
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  #12  
Old January 18th, 2005, 12:04 PM
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Default Re: Forest Of Loren

Thanks for the kind replies

Though I have to inform that FOL(forest of loren) will make Pythium unplayerable when using FOL. I hope people won't mind. Well Pythium is playerable in a way, but some of the units are change due to I'm "borrowing" one of their sites. But do not despair the next mod I'm going to make gonna take up Pythiums place


The Glade Rider, Glade Rider General, Glade Guard Champion and Wardancer is done. (I'm posting some screenshot of them a bit later).
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  #13  
Old January 18th, 2005, 06:26 PM
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Default Re: Forest Of Loren

Hopefully soon the modding commands for your Draconian Mod are available .
Killing those pesky FoL elves with your Draconians would probably be my favourite scenario .

Especially your Glade guard shield looks cool almost like from an AOW game . Did you draw that yourself or has any of the normal dominion nations this shield already ?
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  #14  
Old January 18th, 2005, 08:18 PM
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Default Re: Forest Of Loren

All done by modifying already existing units. cut'n'paste', recolouring, rotating and adding a pix here and there.

The Glade Guard shield is C'tis shield I rotated, added a little bit of shading, a pix or two and a symbol on the shield.

I was thinking of making the Dracasia mod finish, perhaps starting from the scratch again and rethink the theme so it fit to the mod commands that are existing, though people have expressed that I should make another warhammer mod after FoL.
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  #15  
Old January 19th, 2005, 07:51 AM
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Default Re: Forest Of Loren

Oh one tiny thing -- to me a composite bow just seemed odd on elves. I think a longbow (or a shortbow if need be) would be more thematic?
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  #16  
Old January 19th, 2005, 07:54 AM
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Default Re: Forest Of Loren

Hmmmm...you may have a point there. I could solve this by adding a new weapon type, Elven long bow (same stats as comp bow)
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  #17  
Old January 19th, 2005, 09:02 AM
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Default Re: Forest Of Loren

Just updated the screenshots (check the first post).

Pictures of the Faeries and a Faery queen. Plus Glade Riders and Wardancers.

The Faeries aren't completly done, I have to figure out what kind of weapon or alike they gonna use.
All the composite bows shall be changed with Elven Long bow.
Also the wardancers is missing their stealth skill.
The Glade Guards now only wearing Spear, instead of long sword and spear.
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  #18  
Old January 19th, 2005, 02:47 PM
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Default Re: Forest Of Loren

I'm usually not into modded nations, but this one has caught my eye. I love unicorns!!!
Bring it on Tuidjy an Boron, The elves will fight back!
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  #19  
Old January 19th, 2005, 02:58 PM
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Default Re: Forest Of Loren

Quote:
The_Tauren13 said:
I'm usually not into modded nations, but this one has caught my eye. I love unicorns!!!
Bring it on Tuidjy an Boron, The elves will fight back!
Yeah Thilock is a very skilled modder imo .
He and Sube made the best new Nation mods so far .
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  #20  
Old January 19th, 2005, 10:16 PM

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Default Re: Forest Of Loren

This mod looks great!

One thing I noticed tho was that Wardancers are a 22 defense unit with two attacks? All you'd need to do is cast Protection or Legion of Steel on them and they'd be absolutely vicious. I hope you made them expensive?
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