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November 8th, 2004, 07:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE3 mod for SE4
The tree should be pretty simple...
As I recall, there were only a handful of techs that had any prerequisites, and those should be listed in the help files.
What I've got so far is available here:
http://imagemodserver.mine.nu/other/...miscellaneous/
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November 9th, 2004, 09:04 AM
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Sergeant
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Join Date: May 2004
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Re: SE3 mod for SE4
So, let me see if i get it, what you want is for example,
to get shields you need to research Physics first and so on with other techs.... in a tech tree form don't?
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If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 9th, 2004, 02:08 PM
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Shrapnel Fanatic
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Re: SE3 mod for SE4
Basically, yeah.
A list of the areas, noting the basics of prerequisites and price.
Getting a note on what tech level the first component of a family becomes available would be nice. We can assume things start at level 1 by default so only the odd ones need be written down.
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November 9th, 2004, 04:58 PM
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Sergeant
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Re: SE3 mod for SE4
ok, i'll see what i can find, 'cause it's a bit more complicated than se4, but sooner or later i figure it out i think.
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 13th, 2004, 03:15 AM
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Sergeant
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Join Date: May 2004
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Re: SE3 mod for SE4
Well i've attached a file with a research tree but there seems to be various ways to get to a tech area, for example, to get Phased Polaron Beam you can research:
1st Method:
1-Weapons: Beam (all of it)
2-General Science: Mathematics/Physics (All of it)
3-Shields (on level three you get the polaron beam, the tech area)
2nd mehod:
1-General Science: Mathematics/Physics (all of it)
2-Shields (all of it)
3-Weapons: Beam (on level 3 you get polaron beam, not the weapon the tech area)
3rd method:
1-Shields (all of it)
2-Weapons: Beam (all of it)
3-General Science: Mathematics/Physics (on level 2 you get the phased polaron beam tech area)
and for phased shields there seems to be various ways, anyway the tech tree i've attached is one of this way maybe it's usefull.
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 13th, 2004, 04:24 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE3 mod for SE4
That sounds like just:
1-Shields (all of it) : Minimum Level 3
2-Weapons: Beam : Minimum Level 3
3-General Science: Mathematics/Physics : Minimum Level 2
Try looking for "hidden tech" in the help file.
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November 13th, 2004, 06:44 PM
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Sergeant
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Re: SE3 mod for SE4
ok, i'll check out and see what can i find, another thing if you need help somewhere else, tell me
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 13th, 2004, 07:09 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE3 mod for SE4
That PDF looks good, and I'm grinding through the techarea.txt now.
I'd like to get the images out of SE3 too, and add them to the imagemod (appropriately resized into minis and portraits, of course).
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November 13th, 2004, 08:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE3 mod for SE4
Hmm...
Any ideas on what to do for the Planetary Defense / military base tech?
IIRC, its supposed to multiply the defense strength of troops.
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November 13th, 2004, 08:51 PM
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Major
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Join Date: Jan 2004
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Re: SE3 mod for SE4
Add combat to hit defense plus ability to troops?
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