.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old March 2nd, 2001, 03:01 PM

Windborne Windborne is offline
Corporal
 
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Windborne is on a distinguished road
Default Re: Nomadic Races

Nomadic races should

A) Be available both for humans and AI

B) Be unable to colonize any planet, their planet perhaps set to none and a setting to stop them from colonizing anyhting but their homeplanet type/atmosphere

C) A number of special ships, perhaps using colony ship hulls, which can hold facilities for life in space

D) Advanced remote mining abilities that don't hurt the planet being mined, but also give less resources then strip mining

E) Have population quarters on each of their ships where population actually is able to GROW as if on a planet. These replace colony modules.

[This message has been edited by Windborne (edited 02 March 2001).]
Reply With Quote
  #12  
Old March 2nd, 2001, 10:01 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Nomadic Races

In regards to Tampa_Gamer instead of changing abilities of certain facilities why couldn't you just add or design new ones just for that race? and just design a brand new race with all new limitations, disadvantages and traits? I was just wondering if this would be easier then trying to change current designs to fit the new race?
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #13  
Old March 3rd, 2001, 03:19 PM

Windborne Windborne is offline
Corporal
 
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Windborne is on a distinguished road
Default Re: Nomadic Races

I like the idea of regular races being able to have populated starbases, though without anything near the full options available to a nomadic player who could build populated space STATIONS and SHIPS as well as (hopefully) many special facilities. The idea of a facility for nomads that let them get (a SMALL amount of) resources from nebulae would be an ideal special nomadic facility.
Reply With Quote
  #14  
Old March 7th, 2001, 06:10 PM

Windborne Windborne is offline
Corporal
 
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Windborne is on a distinguished road
Default Re: Nomadic Races

Theres a lot of talk about nomads in other topics but the nomad topic is falling pretty low now, anyone have some idea's for the specialized nomad tech tree? And is there any real chance the makers of SEIV will actually read our Posts and use some of the more popular ideas? Like pirate race technology and nomad technology.lol
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.