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  #11  
Old October 18th, 2004, 09:00 AM
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Mephisto Mephisto is offline
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Default Re: Request - Mod Launcher Source Code

Sorry, I never had the source code.
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  #12  
Old October 18th, 2004, 09:32 AM
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Default Re: Request - Mod Launcher Source Code

As I was rewriting the Companion in another easier to use Version I was thinking on watching the Mod Launchers code to see if I could get any tips on how to make things better, as the Companion is a mod launcher aswell, just not as easy to use as the old modlauncher.

But it's not vital, I'll get back to programming the companion eventually.
I hope to have a finished Version before SE5 get's out(!)

SE5 won't need any mod launcher as such, as that will be incorporated in the game if I understood Aaron right.
But perhaps something similar to the Companion that will work with SE5 and PBW2, and then in the next UI Version, tabbed interface with plug-ins.
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  #13  
Old October 18th, 2004, 12:32 PM
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Default Re: Request - Mod Launcher Source Code

Assuming any work ever gets done on PBW2... darn, wasn't I supposed to be one of the developers?
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  #14  
Old October 18th, 2004, 08:39 PM
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Default Re: Request - Mod Launcher Source Code

Don't worry Ed, as I said in the other thread... there isn't really anything to develop at this point (beyond simple stuff like "mail file_x to player_y at this time").
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