.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 28th, 2001, 02:02 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default i\'m a political failure!!!

i'm having troubles with alliances. when i do manage to get a race to give me a TA (which is a rarity in itself), they usually just get mad at me and cancel it about 5-10 turns later. what am i doing wrong?

very confused am i, oh yes!
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #2  
Old February 27th, 2001, 04:35 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: i\'m a political failure!!!

Don't get too upset; in coding the AI to make it more challenging, it also became moodier; it frequently breaks treaties within a couple turns. The main reason is that many of the AI's now get angry fairly quickly. And the source of anger is generally tied to allies (!) building colonies in the AI systems, allies having ships in the AI systems, the AI noticing lots of colonizable planets in the (human) ally's system, but the (human) ally already has colonies on those planets... you get the idea. I've found that offering gifts in the first couple turns of a treaty will help get over the initial anger, and sometimes they'll maintain a treaty even when they get "murderous" towards you. BTW, offering gifts and/or tribute sometimes helps get a treaty in the first place.
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #3  
Old February 28th, 2001, 12:14 AM

UmberGryphon UmberGryphon is offline
Private
 
Join Date: Oct 2000
Location: Portland OR USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
UmberGryphon is on a distinguished road
Default Re: i\'m a political failure!!!

quote:
Originally posted by DirectorTsaarx:
And the source of anger is generally tied to... the AI noticing lots of colonizable planets in the (human) ally's system, but the (human) ally already has colonies on those planets....


One might wonder how the AI ever got happy enough with you to offer you a treaty if it was coveting your planets. The answer is that most of the AIs (14 of the 20 default races) covet more of their allies' planets than they do of their enemies' planets. This seems totally backwards to me, but it's true. So as soon as you become an ally, they start lusting after more of your planets, which makes them angrier.

Example: the Cue Cappa covet 10% of allied planets and 0% of enemy planets. In one game, the CueCappa and I were both partners of the Praetorians, who had ships through half my empire 'cause they were at war with the Norak and the shortest path was across my empire. The Cue Cappa and I had no treaty, they offered me a trade alliance, I accepted, and 4 turns later they were murderous and at war with me ('cause they were suddenly coveting 10% of half my empire, which they could see via the Praetorians).

The easiest way to get treaties is either (a) to send a scout far away to a race that can't see any of your planets, or (b) talk to the Eee, Phong, Praetorian or Toltayan empires, who don't covet.
Reply With Quote
  #4  
Old February 28th, 2001, 06:15 AM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: i\'m a political failure!!!

LOL at that point I just go about and KILL-EM all!
__________________
Kill em all let God sort em out
Reply With Quote
  #5  
Old February 28th, 2001, 12:15 PM

jowe01 jowe01 is offline
Corporal
 
Join Date: Sep 2000
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
jowe01 is on a distinguished road
Default Re: i\'m a political failure!!!

Well, "Kill'em all" is an option, but in my eyes, this threat is another indicator that the diplomacy/attitude system needsm a major overhaul. "Murderous" allies and "brotherly" ennemies steadfastly refusing to maken peace - sorry, that always sounds ridiculous.

Also, in my first 1.27 game, I am now at war with all known AIs (I am not MEE). Some of them only encountered me once and since then are at least 2 systems away. Neither me nor them send any ships. How the heck do they "scan" my planets to get angry ?

[This message has been edited by jowe01 (edited 28 February 2001).]
Reply With Quote
  #6  
Old March 19th, 2001, 08:54 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: i\'m a political failure!!!

sorry its been so long since i replied. I have a couple of questions, though:
-What does MEE stand for?

==========================================
One might wonder how the AI ever got happy enough with you to offer you a treaty if it was coveting your planets. The answer is that most of the AIs (14 of the 20 default races) covet more of their allies' planets than they do of their enemies' planets. This seems totally backwards to me, but it's true. So as soon as you become an ally, they start lusting after more of your planets, which makes them angrier.

Example: the Cue Cappa covet 10% of allied planets and 0% of enemy planets. In one game, the CueCappa and I were both partners of the Praetorians, who had ships through half my empire 'cause they were at war with the Norak and the shortest path was across my empire. The Cue Cappa and I had no treaty, they offered me a trade alliance, I accepted, and 4 turns later they were murderous and at war with me ('cause they were suddenly coveting 10% of half my empire, which they could see via the Praetorians).

The easiest way to get treaties is either (a) to send a scout far away to a race that can't see any of your planets, or (b) talk to the Eee, Phong, Praetorian or Toltayan empires, who don't covet.
=========================================

My problem with this is that I AM sending scouts far away. Like 3-4 system between the AI and any of my colonized systems. I do claim systems w/ breathable planets in them, even before I manage to get them colonized. Would the AI covet these systems, too? Even if (to my knowledge) they have never even seen these systems yet!!

My gifts and tributes (even of systems w/ their breathable planets in it) generally just get refused. I'm almost tempted to completely ignore the diplomacy aspects of the game. They do me no good anyway; in fact, it usually hurts me when an otherwise friendly AI suddenly declares war on me simply because I was foolish enough to accept their treaty.

Which is sad, because other than this miserably executed diplomacy system, I love this game (what little i've played it. not much free time lately). Can anyone tell me if I'm wrong? SHOULD I simply ignore all requests for treaties, or is there some way to get them to like me?



------------------
May your Life prosper and your Dreams be sweet.
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.