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  #11  
Old July 28th, 2004, 08:17 PM
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Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

Quote:
Originally posted by archaeolept:
umm, as i understand it, the 8 damage AP attack is resolved separately from the normal damage attack; ie. they do not add together.
I think this is correct, I recall reading dev's post that said something along this lines long time ago, if I rember correctly.
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  #12  
Old July 28th, 2004, 08:27 PM
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Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Boron:
i am confused so now . arryn you said ap + ap add up to an while graeme said it stays ap .
The "!=" symbol means "not equal to".

oh didn't know that symbol . !
=
this smybol means btw should be afaik i know so i thought arryn means that one lol
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  #13  
Old July 28th, 2004, 08:41 PM
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Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

Quote:
Originally posted by Stormbinder:
quote:
Originally posted by archaeolept:
umm, as i understand it, the 8 damage AP attack is resolved separately from the normal damage attack; ie. they do not add together.
I think this is correct, I recall reading dev's post that said something along this lines long time ago, if I rember correctly.
hm is that then an additional damage roll with 8ap fire bless damage +2d6 oe ?
that would make sense .
if it only does 8 ap damage though it couldn't damage a 16+ protection unit .

Quote:
Originally posted by Graeme Dice:
The number of units that can fit in a single grid square (press 'g' to see these) is equal to 6 divided by their size. You can put 6 size one units, or one size 6 unit, or two size 3 units, or a single size 4 unit with 2 size one units in a single grid square. There are eight grid squares surrounding each single grid square. Since cavalry is size 3, you can have 16 knights around a single SC.
thnx . how is that with skeletons and other fodder ? they are size 2 so there could be 24 skelletons around a sc .
if the sc has a fire shield he will kill many skeletons so more than 24 can attack him in 1 combat turn . so if they attack a 20 def unit every skeleton after the 20th should have to make a attack roll againt 0 defensive or do they even cumulate up to negative amounts ?

hmmmmmmmm so a skelleton horde enchanced with weapons of sharpness could have a high chance killing a melee sc ?
hmmmmmmmmmm did anyone ever try this strat out with pangenea ?
pans casting weapons of sharpness on a horde of maenards ^^
that could be pretty scary or ?
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  #14  
Old July 28th, 2004, 10:10 PM
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Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

Quote:
Originally posted by Boron:
quote:
Originally posted by Stormbinder:
quote:
Originally posted by archaeolept:
umm, as i understand it, the 8 damage AP attack is resolved separately from the normal damage attack; ie. they do not add together.
I think this is correct, I recall reading dev's post that said something along this lines long time ago, if I rember correctly.
hm is that then an additional damage roll with 8ap fire bless damage +2d6 oe ?
that would make sense .
if it only does 8 ap damage though it couldn't damage a 16+ protection unit .


Probably, although the devs didn't specify the open-endenenss of this, IIRC, but that would make sense in the global picture. And keep in mind that it is AP damage, that makes a big difference.
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  #15  
Old July 28th, 2004, 10:22 PM
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Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

Quote:
Originally posted by Stormbinder:
quote:
Originally posted by Boron:
quote:
Originally posted by Stormbinder:
quote:
Originally posted by archaeolept:
umm, as i understand it, the 8 damage AP attack is resolved separately from the normal damage attack; ie. they do not add together.
I think this is correct, I recall reading dev's post that said something along this lines long time ago, if I rember correctly.
hm is that then an additional damage roll with 8ap fire bless damage +2d6 oe ?
that would make sense .
if it only does 8 ap damage though it couldn't damage a 16+ protection unit .


Probably, although the devs didn't specify the open-endenenss of this, IIRC, but that would make sense in the global picture. And keep in mind that it is AP damage, that makes a big difference.

do you remember how that is with flaming arrows ?
cause there you get +8 ap flaming damage too so it would make sense if it works the same way .

finally i remember once having found a 4 provinces map but i don't find it anymore and now i wanted to download it to sandbox test it for my own perhaps that map was for dominion 1 but if someone has a link to it plz post it here
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  #16  
Old July 28th, 2004, 11:37 PM
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Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

Quote:
Originally posted by Boron:
quote:
Originally posted by Stormbinder:
quote:
Originally posted by Boron:
quote:
Originally posted by Stormbinder:
quote:
Originally posted by archaeolept:
umm, as i understand it, the 8 damage AP attack is resolved separately from the normal damage attack; ie. they do not add together.
I think this is correct, I recall reading dev's post that said something along this lines long time ago, if I rember correctly.
hm is that then an additional damage roll with 8ap fire bless damage +2d6 oe ?
that would make sense .
if it only does 8 ap damage though it couldn't damage a 16+ protection unit .


Probably, although the devs didn't specify the open-endenenss of this, IIRC, but that would make sense in the global picture. And keep in mind that it is AP damage, that makes a big difference.

do you remember how that is with flaming arrows ?
cause there you get +8 ap flaming damage too so it would make sense if it works the same way .

Yes, Flaming Arrows gives the same "flame weapons" effect to archers as fire blessing to the blessed trops. So in effect each arrow strike twice, the 2nd time it is AP. That's why it is so deadly.

Also according to Sunray's guide, at this moment fire immunity does not protect you against "flame" part of "flaming arrows" damage due to the bug. Although I did not test it personally, so I can't really confirm or deny this Last fact.

[ July 28, 2004, 22:46: Message edited by: Stormbinder ]
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  #17  
Old July 29th, 2004, 12:46 AM
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Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

thnx stormbinder .
finally a new similiar question i forgot :
does weapons of sharpness make weapons magic too ?

there just all weapons become ap nothing more nothing less right ?
do all weapons get ap what with uncommon weapons like claws or the stinger attack from a scorpion king and similiar ?
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  #18  
Old July 29th, 2004, 10:40 AM
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Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

oh is strength added to the extra 8 ap fire weapons attack ?
is it perhaps added for flaming arrow attack too ? this would be a bug then
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  #19  
Old July 29th, 2004, 10:43 AM
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Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

Quote:
Originally posted by Boron:
oh is strength added to the extra 8 ap fire weapons attack ?
is it perhaps added for flaming arrow attack too ? this would be a bug then
No, no, and yes (it'd be a bug).

[ July 29, 2004, 09:44: Message edited by: Arryn ]
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  #20  
Old July 29th, 2004, 11:27 AM
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Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

Quote:
Originally posted by Stormbinder:

Also according to Sunray's guide, at this moment fire immunity does not protect you against "flame" part of "flaming arrows" damage due to the bug. Although I did not test it personally, so I can't really confirm or deny this Last fact.
Yikes, I didnt know that! Really? Anyone know about this? That sounds really pretty awful to me, but perhaps explains some things....
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